smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ReceptorArrowRow.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "ArrowEffects.h"
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#include "GameState.h"
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#include "PlayerState.h"
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#include "Style.h"
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/* XXX
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#include "PitchDetectionTest.h"
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*/
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ReceptorArrowRow::ReceptorArrowRow()
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{
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m_pPlayerState = NULL;
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m_fYReverseOffsetPixels = 0;
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m_fFadeToFailPercent = 0;
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}
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void ReceptorArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
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{
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m_pPlayerState = pPlayerState;
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m_fYReverseOffsetPixels = fYReverseOffset;
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
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{
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m_ReceptorArrow.push_back( new ReceptorArrow );
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m_ReceptorArrow[c]->SetName( "ReceptorArrow" );
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m_ReceptorArrow[c]->Load( m_pPlayerState, c );
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this->AddChild( m_ReceptorArrow[c] );
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}
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}
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ReceptorArrowRow::~ReceptorArrowRow()
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{
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for( unsigned i = 0; i < m_ReceptorArrow.size(); ++i )
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delete m_ReceptorArrow[i];
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}
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void ReceptorArrowRow::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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ArrowEffects::Update();
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for( unsigned c=0; c<m_ReceptorArrow.size(); c++ )
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{
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// m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0
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float fBaseAlpha = (1 - m_pPlayerState->m_PlayerOptions.GetCurrent().m_fDark) * (1 - m_fFadeToFailPercent);
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CLAMP( fBaseAlpha, 0.0f, 1.0f );
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m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha );
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// set arrow XYZ
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float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
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/* XXX
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if( PitchDetectionTest::s_ms.bVoiced )
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fX += ArrowEffects::GetXOffset( m_pPlayerState, m_pPlayerState->m_fWrappedMidiNote );
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*/
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const float fY = ArrowEffects::GetYPos( m_pPlayerState, c, 0, m_fYReverseOffsetPixels );
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const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
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m_ReceptorArrow[c]->SetX( fX );
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m_ReceptorArrow[c]->SetY( fY );
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m_ReceptorArrow[c]->SetZ( fZ );
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/* XXX
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m_ReceptorArrow[c]->SetVisible( PitchDetectionTest::s_ms.bVoiced );
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*/
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const float fRotation = ArrowEffects::ReceptorGetRotation( m_pPlayerState );
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m_ReceptorArrow[c]->SetRotationZ( fRotation );
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const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
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m_ReceptorArrow[c]->SetZoom( fZoom );
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}
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}
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void ReceptorArrowRow::DrawPrimitives()
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{
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for( unsigned c=0; c<m_ReceptorArrow.size(); c++ )
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m_ReceptorArrow[c]->Draw();
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}
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void ReceptorArrowRow::Step( int iCol, TapNoteScore score )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_ReceptorArrow.size() );
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m_ReceptorArrow[iCol]->Step( score );
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}
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void ReceptorArrowRow::SetPressed( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_ReceptorArrow.size() );
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m_ReceptorArrow[iCol]->SetPressed();
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}
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void ReceptorArrowRow::SetNoteUpcoming( int iCol, bool b )
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{
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ASSERT( iCol >= 0 && iCol < (int) m_ReceptorArrow.size() );
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m_ReceptorArrow[iCol]->SetNoteUpcoming(b);
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}
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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