smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "ReceptorArrow.h"
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#include "GameState.h"
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#include "NoteSkinManager.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Style.h"
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#include "PlayerState.h"
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ReceptorArrow::ReceptorArrow()
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{
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m_bIsPressed = false;
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m_bWasPressed = false;
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m_bWasReverse = false;
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}
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void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
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{
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m_pPlayerState = pPlayerState;
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m_iColNo = iColNo;
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RString sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNo );
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m_pReceptor.Load( NOTESKIN->LoadActor(sButton, "Receptor") );
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this->AddChild( m_pReceptor );
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bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(m_iColNo) > 0.5f;
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m_pReceptor->PlayCommand( bReverse? "ReverseOn":"ReverseOff" );
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m_bWasReverse = bReverse;
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}
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void ReceptorArrow::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(m_iColNo) > 0.5f;
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if( bReverse != m_bWasReverse )
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{
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m_pReceptor->PlayCommand( bReverse? "ReverseOn":"ReverseOff" );
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m_bWasReverse = bReverse;
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}
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}
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void ReceptorArrow::DrawPrimitives()
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{
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if( m_bWasPressed && !m_bIsPressed )
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m_pReceptor->PlayCommand( "Lift" );
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else if( !m_bWasPressed && m_bIsPressed )
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m_pReceptor->PlayCommand( "Press" );
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m_bWasPressed = m_bIsPressed;
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m_bIsPressed = false; // it may get turned back on next update
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ActorFrame::DrawPrimitives();
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}
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void ReceptorArrow::Step( TapNoteScore score )
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{
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m_bIsPressed = true;
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RString sJudge = TapNoteScoreToString( score );
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m_pReceptor->PlayCommand( Capitalize(sJudge) );
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}
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void ReceptorArrow::SetNoteUpcoming( bool b )
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{
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m_pReceptor->PlayCommand( b ? "ShowNoteUpcoming" : "HideNoteUpcoming" );
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}
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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