smsvn -> ssc-hg glue: rearrange directory structure
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/* FilenameDB - A container for a file listing. */
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#ifndef RAGE_UTIL_FILEDB
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#define RAGE_UTIL_FILEDB
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#include <set>
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#include <map>
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#include "RageTimer.h"
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#include "RageThreads.h"
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#include "RageFileManager.h"
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struct FileSet;
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struct File
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{
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RString name;
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RString lname;
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void SetName( const RString &fn )
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{
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name = fn;
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lname = name;
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lname.MakeLower();
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}
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bool dir;
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int size;
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/* Modification time of the file. The contents of this is undefined, except that
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* when the file has been modified, this value will change. */
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int hash;
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/* Private data, for RageFileDrivers. */
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void *priv;
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/* If this is non-NULL, and dir is true, this is a pointer to the FileSet containing
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* the directory contents. (This is a cache; it isn't always set.) */
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const FileSet *dirp;
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File() { dir=false; dirp=NULL; size=-1; hash=-1; priv=NULL;}
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File( const RString &fn )
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{
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SetName( fn );
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dir=false; size=-1; hash=-1; priv=NULL; dirp=NULL;
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}
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bool operator== (const File &rhs) const { return lname==rhs.lname; }
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bool operator< (const File &rhs) const { return lname<rhs.lname; }
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bool equal(const File &rhs) const { return lname == rhs.lname; }
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bool equal(const RString &rhs) const
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{
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RString l = rhs;
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l.MakeLower();
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return lname == l;
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}
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};
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/* This represents a directory. */
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struct FileSet
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{
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set<File> files;
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RageTimer age;
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/*
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* If m_bFilled is false, this FileSet hasn't completed being filled in yet; it's
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* owned by the thread filling it in. Wait on FilenameDB::m_Mutex and retry until
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* it becomes true.
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*/
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bool m_bFilled;
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FileSet() { m_bFilled = true; }
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void GetFilesMatching(
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const RString &sBeginning, const RString &sContaining, const RString &sEnding,
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vector<RString> &asOut, bool bOnlyDirs ) const;
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void GetFilesEqualTo( const RString &pat, vector<RString> &out, bool bOnlyDirs ) const;
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RageFileManager::FileType GetFileType( const RString &sPath ) const;
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int GetFileSize( const RString &sPath ) const;
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int GetFileHash( const RString &sPath ) const;
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};
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class FilenameDB
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{
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public:
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FilenameDB():
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m_Mutex("FilenameDB"), ExpireSeconds( -1 ) { }
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virtual ~FilenameDB() { FlushDirCache(); }
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void AddFile( const RString &sPath, int iSize, int iHash, void *pPriv=NULL );
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void DelFile( const RString &sPath );
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void *GetFilePriv( const RString &sPath );
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/* This handles at most two * wildcards. If we need anything more complicated,
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* we'll need to use fnmatch or regex. */
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void GetFilesSimpleMatch( const RString &sDir, const RString &sFile, vector<RString> &asOut, bool bOnlyDirs );
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/* Search for "path" case-insensitively and replace it with the correct
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* case. If only a portion of the path exists, resolve as much as possible.
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* Return true if the entire path was matched. */
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bool ResolvePath( RString &sPath );
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RageFileManager::FileType GetFileType( const RString &sPath );
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int GetFileSize( const RString &sPath );
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int GetFileHash( const RString &sFilePath );
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void GetDirListing( const RString &sPath, vector<RString> &asAddTo, bool bOnlyDirs, bool bReturnPathToo );
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void FlushDirCache( const RString &sDir = RString() );
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void GetFileSetCopy( const RString &dir, FileSet &out );
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/* Probably slow, so override it. */
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virtual void CacheFile( const RString &sPath );
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protected:
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RageEvent m_Mutex;
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const File *GetFile( const RString &sPath );
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FileSet *GetFileSet( const RString &sDir, bool create=true );
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/* Directories we have cached: */
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map<RString, FileSet *> dirs;
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int ExpireSeconds;
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void GetFilesEqualTo( const RString &sDir, const RString &sName, vector<RString> &asOut, bool bOnlyDirs );
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void GetFilesMatching( const RString &sDir,
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const RString &sBeginning, const RString &sContaining, const RString &sEnding,
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vector<RString> &asOut, bool bOnlyDirs );
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void DelFileSet( map<RString, FileSet *>::iterator dir );
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/* The given path wasn't cached. Cache it. */
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virtual void PopulateFileSet( FileSet &fs, const RString &sPath ) { }
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};
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/* This FilenameDB must be populated in advance. */
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class NullFilenameDB: public FilenameDB
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{
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public:
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NullFilenameDB() { ExpireSeconds = -1; }
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void CacheFile( const RString &sPath ) { }
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};
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#endif
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/*
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* Copyright (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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