smsvn -> ssc-hg glue: rearrange directory structure
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/*
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* This can be used in two ways: as a timestamp or as a timer.
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*
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* As a timer,
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* RageTimer Timer;
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* while(1) {
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* printf( "Will be approximately: %f", Timer.PeekDeltaTime()) ;
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* float fDeltaTime = Timer.GetDeltaTime();
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* }
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*
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* or as a timestamp:
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* void foo( RageTimer ×tamp ) {
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* if( timestamp.IsZero() )
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* printf( "The timestamp isn't set." );
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* else
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* printf( "The timestamp happened %f ago", timestamp.Ago() );
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* timestamp.Touch();
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* printf( "Near zero: %f", timestamp.Age() );
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* }
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*/
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#include "global.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#define TIMESTAMP_RESOLUTION 1000000
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const RageTimer RageZeroTimer(0,0);
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static uint64_t g_iStartTime = ArchHooks::GetMicrosecondsSinceStart( true );
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static uint64_t GetTime( bool bAccurate )
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{
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return ArchHooks::GetMicrosecondsSinceStart( true );
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/* This isn't threadsafe, and locking it would undo any benefit of not
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* calling GetMicrosecondsSinceStart. */
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#if 0
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// if !bAccurate, then don't call ArchHooks to find the current time. Just return the
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// last calculated time. GetMicrosecondsSinceStart is slow on some archs.
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static uint64_t usecs = 0;
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if( bAccurate )
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usecs = ArchHooks::GetMicrosecondsSinceStart( true );
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return usecs;
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#endif
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}
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float RageTimer::GetTimeSinceStart( bool bAccurate )
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{
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uint64_t usecs = GetTime( bAccurate );
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usecs -= g_iStartTime;
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/* Avoid using doubles for hardware that doesn't support them.
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* This is writing usecs = high*2^32 + low and doing
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* usecs/10^6 = high * (2^32/10^6) + low/10^6. */
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return uint32_t(usecs>>32) * 4294.967296f + uint32_t(usecs)/1000000.f;
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}
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void RageTimer::Touch()
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{
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uint64_t usecs = GetTime( true );
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this->m_secs = unsigned(usecs / 1000000);
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this->m_us = unsigned(usecs % 1000000);
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}
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float RageTimer::Ago() const
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{
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const RageTimer Now;
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return Now - *this;
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}
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float RageTimer::GetDeltaTime()
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{
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const RageTimer Now;
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const float diff = Difference( Now, *this );
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*this = Now;
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return diff;
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}
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/*
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* Get a timer representing half of the time ago as this one. This is
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* useful for averaging time. For example,
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*
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* RageTimer tm;
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* ... do stuff ...
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* RageTimer AverageTime = tm.Half();
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* printf( "Something happened approximately %f seconds ago.\n", tm.Ago() );
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*/
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RageTimer RageTimer::Half() const
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{
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const float fProbableDelay = Ago() / 2;
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return *this + fProbableDelay;
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}
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RageTimer RageTimer::operator+(float tm) const
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{
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return Sum(*this, tm);
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}
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float RageTimer::operator-(const RageTimer &rhs) const
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{
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return Difference(*this, rhs);
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}
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bool RageTimer::operator<( const RageTimer &rhs ) const
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{
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if( m_secs != rhs.m_secs ) return m_secs < rhs.m_secs;
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return m_us < rhs.m_us;
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}
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RageTimer RageTimer::Sum(const RageTimer &lhs, float tm)
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{
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/* tm == 5.25 -> secs = 5, us = 5.25 - ( 5) = .25
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* tm == -1.25 -> secs = -2, us = -1.25 - (-2) = .75 */
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int seconds = (int) floorf(tm);
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int us = int( (tm - seconds) * TIMESTAMP_RESOLUTION );
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RageTimer ret(0,0); // Prevent unnecessarily checking the time
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ret.m_secs = seconds + lhs.m_secs;
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ret.m_us = us + lhs.m_us;
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if( ret.m_us >= TIMESTAMP_RESOLUTION )
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{
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ret.m_us -= TIMESTAMP_RESOLUTION;
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++ret.m_secs;
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}
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return ret;
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}
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float RageTimer::Difference(const RageTimer &lhs, const RageTimer &rhs)
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{
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int secs = lhs.m_secs - rhs.m_secs;
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int us = lhs.m_us - rhs.m_us;
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if( us < 0 )
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{
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us += TIMESTAMP_RESOLUTION;
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--secs;
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}
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return float(secs) + float(us) / TIMESTAMP_RESOLUTION;
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}
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/*
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* Copyright (c) 2001-2003 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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