smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "RageInput.h"
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#include "RageLog.h"
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#include "arch/InputHandler/InputHandler.h"
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#include "Foreach.h"
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#include "Preference.h"
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#include "LuaManager.h"
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RageInput* INPUTMAN = NULL; // globally accessable input device
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static Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
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namespace
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{
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struct LoadedInputHandler
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{
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InputHandler *m_pDevice;
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};
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vector<LoadedInputHandler> m_InputHandlers;
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map<InputDevice, InputHandler *> g_mapDeviceToHandler;
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};
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RageInput::RageInput()
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{
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LOG->Trace( "RageInput::RageInput()" );
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// Register with Lua.
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{
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Lua *L = LUA->Get();
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lua_pushstring( L, "INPUTMAN" );
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this->PushSelf( L );
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lua_settable( L, LUA_GLOBALSINDEX );
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LUA->Release( L );
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}
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LoadDrivers();
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}
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RageInput::~RageInput()
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{
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/* Delete optional devices. */
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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delete m_InputHandlers[i].m_pDevice;
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m_InputHandlers.clear();
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g_mapDeviceToHandler.clear();
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// Unregister with Lua.
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LUA->UnsetGlobal( "INPUTMAN" );
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}
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void RageInput::LoadDrivers()
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{
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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delete m_InputHandlers[i].m_pDevice;
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m_InputHandlers.clear();
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g_mapDeviceToHandler.clear();
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/* Init optional devices. */
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vector<InputHandler *> apDevices;
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InputHandler::Create( g_sInputDrivers, apDevices );
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for( unsigned i = 0; i < apDevices.size(); ++i )
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AddHandler( apDevices[i] );
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/* If no input devices are loaded, the user won't be able to input anything. */
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if( apDevices.size() == 0 )
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LOG->Warn( "No input devices were loaded." );
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}
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void RageInput::Update()
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{
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/* Update optional devices. */
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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m_InputHandlers[i].m_pDevice->Update();
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}
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bool RageInput::DevicesChanged()
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{
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/* Update optional devices. */
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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{
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if( m_InputHandlers[i].m_pDevice->DevicesChanged() )
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return true;
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}
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return false;
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}
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void RageInput::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut ) const
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{
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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m_InputHandlers[i].m_pDevice->GetDevicesAndDescriptions( vDevicesOut );
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}
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void RageInput::WindowReset()
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{
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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m_InputHandlers[i].m_pDevice->WindowReset();
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}
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void RageInput::AddHandler( InputHandler *pHandler )
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{
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ASSERT( pHandler != NULL );
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LoadedInputHandler hand;
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hand.m_pDevice = pHandler;
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m_InputHandlers.push_back(hand);
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vector<InputDeviceInfo> aDeviceInfo;
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hand.m_pDevice->GetDevicesAndDescriptions( aDeviceInfo );
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FOREACH_CONST( InputDeviceInfo, aDeviceInfo, idi )
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g_mapDeviceToHandler[idi->id] = pHandler;
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}
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/* Return the first InputDriver for the requested InputDevice. */
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InputHandler *RageInput::GetHandlerForDevice( const InputDevice id )
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{
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map<InputDevice, InputHandler *>::iterator it = g_mapDeviceToHandler.find(id);
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if( it == g_mapDeviceToHandler.end() )
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return NULL;
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return it->second;
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}
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RString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
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{
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InputHandler *pDriver = GetHandlerForDevice( di.device );
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if( pDriver != NULL )
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return pDriver->GetDeviceSpecificInputString(di);
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else
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return di.ToString();
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}
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RString RageInput::GetLocalizedInputString( const DeviceInput &di )
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{
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InputHandler *pDriver = GetHandlerForDevice( di.device );
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if( pDriver != NULL )
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return pDriver->GetLocalizedInputString(di);
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else
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return Capitalize( DeviceButtonToString(di.button) );
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}
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wchar_t RageInput::DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifiers )
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{
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InputHandler *pDriver = GetHandlerForDevice( di.device );
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if( pDriver != NULL )
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return pDriver->DeviceButtonToChar(di.button, bUseCurrentKeyModifiers);
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else
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return '\0';
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}
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InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
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{
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InputHandler *pDriver = GetHandlerForDevice( id );
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if( pDriver != NULL )
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return pDriver->GetInputDeviceState(id);
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else
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return InputDeviceState_NoInputHandler;
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}
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RString RageInput::GetDisplayDevicesString() const
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{
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vector<InputDeviceInfo> vDevices;
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GetDevicesAndDescriptions( vDevices );
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vector<RString> vs;
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for( unsigned i=0; i<vDevices.size(); ++i )
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{
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const RString &sDescription = vDevices[i].sDesc;
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InputDevice id = vDevices[i].id;
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if( sDescription == "MonkeyKeyboard" )
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continue; // hide this
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vs.push_back( ssprintf("%s (%s)", sDescription.c_str(), InputDeviceToString(id).c_str()) );
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}
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return join("\n",vs);
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}
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// lua start
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#include "LuaBinding.h"
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class LunaRageInput: public Luna<RageInput>
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{
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public:
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static int GetDescriptions( T* p, lua_State *L )
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{
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vector<InputDeviceInfo> vDevices;
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p->GetDevicesAndDescriptions( vDevices );
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vector<RString> vsDescriptions;
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FOREACH_CONST( InputDeviceInfo, vDevices, idi )
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vsDescriptions.push_back( idi->sDesc );
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LuaHelpers::CreateTableFromArray( vsDescriptions, L );
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return 1;
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}
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LunaRageInput()
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{
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ADD_METHOD( GetDescriptions );
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}
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};
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LUA_REGISTER_CLASS( RageInput )
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// lua end
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/*
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* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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