smsvn -> ssc-hg glue: rearrange directory structure
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/* ProfileManager - Interface to machine and memory card profiles. */
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#ifndef ProfileManager_H
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#define ProfileManager_H
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Difficulty.h"
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#include "Preference.h"
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#include "Grade.h"
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class Profile;
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class Song;
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class Steps;
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class Style;
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class Course;
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class Trail;
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struct HighScore;
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struct lua_State;
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class ProfileManager
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{
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public:
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ProfileManager();
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~ProfileManager();
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void Init();
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bool FixedProfiles() const; // If true, profiles shouldn't be added/deleted
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// local profiles
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void UnloadAllLocalProfiles();
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void RefreshLocalProfilesFromDisk();
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const Profile *GetLocalProfile( const RString &sProfileID ) const;
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Profile *GetLocalProfile( const RString &sProfileID ) { return (Profile*) ((const ProfileManager *) this)->GetLocalProfile(sProfileID); }
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Profile *GetLocalProfileFromIndex( int iIndex );
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RString GetLocalProfileIDFromIndex( int iIndex );
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bool CreateLocalProfile( RString sName, RString &sProfileIDOut );
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void AddLocalProfileByID( Profile *pProfile, RString sProfileID ); // transfers ownership of pProfile
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bool RenameLocalProfile( RString sProfileID, RString sNewName );
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bool DeleteLocalProfile( RString sProfileID );
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void GetLocalProfileIDs( vector<RString> &vsProfileIDsOut ) const;
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void GetLocalProfileDisplayNames( vector<RString> &vsProfileDisplayNamesOut ) const;
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int GetLocalProfileIndexFromID( RString sProfileID ) const;
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int GetNumLocalProfiles() const;
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bool LoadFirstAvailableProfile( PlayerNumber pn, bool bLoadEdits = true ); // memory card or local profile
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bool LoadLocalProfileFromMachine( PlayerNumber pn );
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bool LoadProfileFromMemoryCard( PlayerNumber pn, bool bLoadEdits = true );
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bool FastLoadProfileNameFromMemoryCard( RString sRootDir, RString &sName ) const;
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bool SaveProfile( PlayerNumber pn ) const;
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bool SaveLocalProfile( RString sProfileID );
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void UnloadProfile( PlayerNumber pn );
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//
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// General data
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//
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void IncrementToastiesCount( PlayerNumber pn );
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void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
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//
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// High scores
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//
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void LoadMachineProfile(); // including edits
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void LoadMachineProfileEdits();
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void SaveMachineProfile() const;
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bool IsPersistentProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); }
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bool IsPersistentProfile( ProfileSlot slot ) const;
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// return a profile even if !IsUsingProfile
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const Profile* GetProfile( PlayerNumber pn ) const;
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Profile* GetProfile( PlayerNumber pn ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(pn); }
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const Profile* GetProfile( ProfileSlot slot ) const;
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Profile* GetProfile( ProfileSlot slot ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(slot); }
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const RString& GetProfileDir( ProfileSlot slot ) const;
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RString GetProfileDirImportedFrom( ProfileSlot slot ) const;
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Profile* GetMachineProfile() { return m_pMachineProfile; }
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RString GetPlayerName( PlayerNumber pn ) const;
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bool ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const;
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bool LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const;
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bool LastLoadWasFromLastGood( PlayerNumber pn ) const;
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//
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// Song stats
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//
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int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const;
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bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,ProfileSlot_Machine)==0; }
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void AddStepsScore( const Song* pSong, const Steps* pSteps , PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn );
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//
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// Course stats
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//
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void AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn );
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//
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// Category stats
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//
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void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn );
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static void GetMemoryCardProfileDirectoriesToTry( vector<RString> &asDirsToTry );
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// Lua
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void PushSelf( lua_State *L );
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static Preference<bool> m_bProfileStepEdits;
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static Preference<bool> m_bProfileCourseEdits;
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static Preference1D<RString> m_sDefaultLocalProfileID;
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private:
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ProfileLoadResult LoadProfile( PlayerNumber pn, RString sProfileDir, bool bIsMemCard );
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// Directory that contains the profile. Either on local machine or
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// on a memory card.
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RString m_sProfileDir[NUM_PLAYERS];
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// MemoryCardProfileImportSubdirs name, if the profile was imported.
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RString m_sProfileDirImportedFrom[NUM_PLAYERS];
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bool m_bWasLoadedFromMemoryCard[NUM_PLAYERS];
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bool m_bLastLoadWasTamperedOrCorrupt[NUM_PLAYERS]; // true if Stats.xml was present, but failed to load (probably because of a signature failure)
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bool m_bLastLoadWasFromLastGood[NUM_PLAYERS]; // if true, then m_bLastLoadWasTamperedOrCorrupt is also true
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mutable bool m_bNeedToBackUpLastLoad[NUM_PLAYERS]; // if true, back up profile on next save
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Profile *m_pMemoryCardProfile[NUM_PLAYERS]; // holds Profile for the currently inserted card
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Profile *m_pMachineProfile;
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};
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extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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