smsvn -> ssc-hg glue: rearrange directory structure
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@@ -0,0 +1,98 @@
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/* PlayerNumber - A simple type representing a player. */
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#ifndef PlayerNumber_H
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#define PlayerNumber_H
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#include "EnumHelper.h"
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//
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// Player number stuff
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//
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enum PlayerNumber
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{
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PLAYER_1 = 0,
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PLAYER_2,
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NUM_PlayerNumber, // leave this at the end
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PlayerNumber_Invalid
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};
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const PlayerNumber NUM_PLAYERS = NUM_PlayerNumber;
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const PlayerNumber PLAYER_INVALID = PlayerNumber_Invalid;
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const RString& PlayerNumberToString( PlayerNumber pn );
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const RString& PlayerNumberToLocalizedString( PlayerNumber pn );
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LuaDeclareType( PlayerNumber );
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, pn )
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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enum MultiPlayer
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{
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MultiPlayer_P1 = 0,
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MultiPlayer_P2,
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MultiPlayer_P3,
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MultiPlayer_P4,
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MultiPlayer_P5,
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MultiPlayer_P6,
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MultiPlayer_P7,
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MultiPlayer_P8,
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MultiPlayer_P9,
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MultiPlayer_P10,
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MultiPlayer_P11,
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MultiPlayer_P12,
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MultiPlayer_P13,
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MultiPlayer_P14,
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MultiPlayer_P15,
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MultiPlayer_P16,
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MultiPlayer_P17,
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MultiPlayer_P18,
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MultiPlayer_P19,
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MultiPlayer_P20,
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MultiPlayer_P21,
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MultiPlayer_P22,
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MultiPlayer_P23,
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MultiPlayer_P24,
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MultiPlayer_P25,
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MultiPlayer_P26,
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MultiPlayer_P27,
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MultiPlayer_P28,
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MultiPlayer_P29,
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MultiPlayer_P30,
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MultiPlayer_P31,
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MultiPlayer_P32,
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NUM_MultiPlayer, // leave this at the end
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MultiPlayer_Invalid
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};
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const RString& MultiPlayerToString( MultiPlayer mp );
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const RString& MultiPlayerToLocalizedString( MultiPlayer mp );
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LuaDeclareType( MultiPlayer );
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#define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, pn )
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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