smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "PercentageDisplay.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "ActorUtil.h"
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#include "RageLog.h"
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#include "StageStats.h"
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#include "PlayerState.h"
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#include "XmlFile.h"
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#include "Course.h"
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REGISTER_ACTOR_CLASS( PercentageDisplay )
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PercentageDisplay::PercentageDisplay()
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{
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m_pPlayerState = NULL;
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m_pPlayerStageStats = NULL;
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m_Last = -1;
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m_LastMax = -1;
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m_iDancePointsDigits = 0;
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m_bUseRemainder = false;
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m_bApplyScoreDisplayOptions = false;
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m_bAutoRefresh = false;
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m_FormatPercentScore.SetFromExpression( "FormatPercentScore" );
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}
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void PercentageDisplay::LoadFromNode( const XNode* pNode )
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{
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pNode->GetAttrValue( "DancePointsDigits", m_iDancePointsDigits );
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pNode->GetAttrValue( "ApplyScoreDisplayOptions", m_bApplyScoreDisplayOptions );
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pNode->GetAttrValue( "AutoRefresh", m_bAutoRefresh );
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{
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Lua *L = LUA->Get();
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if( pNode->PushAttrValue(L, "FormatPercentScore") )
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m_FormatPercentScore.SetFromStack( L );
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else
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lua_pop(L, 1);
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LUA->Release(L);
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}
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const XNode *pChild = pNode->GetChild( "Percent" );
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if( pChild == NULL )
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RageException::Throw( "%s: PercentageDisplay: missing the node \"Percent\"", ActorUtil::GetWhere(pNode).c_str() );
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m_textPercent.LoadFromNode( pChild );
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this->AddChild( &m_textPercent );
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pChild = pNode->GetChild( "PercentRemainder" );
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if( !ShowDancePointsNotPercentage() && pChild != NULL )
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{
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m_bUseRemainder = true;
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m_textPercentRemainder.LoadFromNode( pChild );
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this->AddChild( &m_textPercentRemainder );
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}
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// only run the Init command after we load Fonts.
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ActorFrame::LoadFromNode( pNode );
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}
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void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats )
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{
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m_pPlayerState = pPlayerState;
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m_pPlayerStageStats = pPlayerStageStats;
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Refresh();
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}
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void PercentageDisplay::Load( const PlayerState *pPlayerState, const PlayerStageStats *pPlayerStageStats, const RString &sMetricsGroup, bool bAutoRefresh )
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{
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m_pPlayerState = pPlayerState;
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m_pPlayerStageStats = pPlayerStageStats;
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m_bAutoRefresh = bAutoRefresh;
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m_iDancePointsDigits = THEME->GetMetricI( sMetricsGroup, "DancePointsDigits" );
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m_bUseRemainder = THEME->GetMetricB( sMetricsGroup, "PercentUseRemainder" );
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m_bApplyScoreDisplayOptions = THEME->GetMetricB( sMetricsGroup, "ApplyScoreDisplayOptions" );
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m_FormatPercentScore = THEME->GetMetricR( sMetricsGroup, "Format" );
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if( m_FormatPercentScore.IsNil() )
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{
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LOG->Trace( "Format is nil in [%s]. Defaulting to 'FormatPercentScore'.", sMetricsGroup.c_str() );
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m_FormatPercentScore.SetFromExpression( "FormatPercentScore" );
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}
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if( ShowDancePointsNotPercentage() )
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m_textPercent.SetName( "DancePoints" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) );
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else
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m_textPercent.SetName( "Percent" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) );
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m_textPercent.LoadFromFont( THEME->GetPathF(sMetricsGroup,"text") );
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ActorUtil::SetXY( m_textPercent, sMetricsGroup );
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ActorUtil::LoadAllCommands( m_textPercent, sMetricsGroup );
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this->AddChild( &m_textPercent );
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if( !ShowDancePointsNotPercentage() && m_bUseRemainder )
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{
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m_textPercentRemainder.SetName( "PercentRemainder" + PlayerNumberToString(m_pPlayerState->m_PlayerNumber) );
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m_textPercentRemainder.LoadFromFont( THEME->GetPathF(sMetricsGroup,"remainder") );
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ActorUtil::SetXY( m_textPercentRemainder, sMetricsGroup );
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ActorUtil::LoadAllCommands( m_textPercentRemainder, sMetricsGroup );
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ASSERT( m_textPercentRemainder.HasCommand("Off") );
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m_textPercentRemainder.SetText( "456" );
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this->AddChild( &m_textPercentRemainder );
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}
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Refresh();
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}
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void PercentageDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( m_bAutoRefresh )
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Refresh();
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}
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void PercentageDisplay::Refresh()
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{
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const int iActualDancePoints = m_pPlayerStageStats->m_iActualDancePoints;
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const int iCurPossibleDancePoints = m_pPlayerStageStats->m_iCurPossibleDancePoints;
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if( iActualDancePoints == m_Last && iCurPossibleDancePoints == m_LastMax )
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return;
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m_Last = iActualDancePoints;
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m_LastMax = iCurPossibleDancePoints;
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RString sNumToDisplay;
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if( ShowDancePointsNotPercentage() )
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{
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sNumToDisplay = ssprintf( "%*d", m_iDancePointsDigits, max( 0, iActualDancePoints ) );
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}
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else
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{
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float fPercentDancePoints = m_pPlayerStageStats->GetPercentDancePoints();
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float fCurMaxPercentDancePoints = m_pPlayerStageStats->GetCurMaxPercentDancePoints();
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if( m_bApplyScoreDisplayOptions )
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{
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switch( m_pPlayerState->m_PlayerOptions.GetCurrent().m_ScoreDisplay )
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{
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case PlayerOptions::SCORING_ADD:
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// nothing to do
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break;
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case PlayerOptions::SCORING_SUBTRACT:
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fPercentDancePoints = 1.0f - ( fCurMaxPercentDancePoints - fPercentDancePoints );
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break;
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case PlayerOptions::SCORING_AVERAGE:
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if( fCurMaxPercentDancePoints == 0.0f ) // don't divide by zero fats
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fPercentDancePoints = 0.0f;
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else
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fPercentDancePoints = fPercentDancePoints / fCurMaxPercentDancePoints;
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break;
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}
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}
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// clamp percentage - feedback is that negative numbers look weird here.
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CLAMP( fPercentDancePoints, 0.f, 1.f );
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if( m_bUseRemainder )
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{
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int iPercentWhole = int(fPercentDancePoints*100);
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int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
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sNumToDisplay = ssprintf( "%2d", iPercentWhole );
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m_textPercentRemainder.SetText( ssprintf(".%01d%%", iPercentRemainder) );
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}
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else
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{
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Lua *L = LUA->Get();
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m_FormatPercentScore.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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LuaHelpers::Push( L, fPercentDancePoints );
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RString sError;
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if( !LuaHelpers::RunScriptOnStack(L, sError, 1, 1) ) // 1 arg, 1 result
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LOG->Warn( "Error running FormatPercentScore: %s", sError.c_str() );
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LuaHelpers::Pop( L, sNumToDisplay );
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LUA->Release(L);
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// HACK: Use the last frame in the numbers texture as '-'
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sNumToDisplay.Replace('-','x');
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}
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}
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m_textPercent.SetText( sNumToDisplay );
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}
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bool PercentageDisplay::ShowDancePointsNotPercentage() const
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{
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// Use staight dance points in workout because the percentage denominator isn't accurate - we don't know when the players are going to stop.
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if( GAMESTATE->m_pCurCourse )
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{
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if( GAMESTATE->m_pCurCourse->m_fGoalSeconds > 0 )
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return true;
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}
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if( PREFSMAN->m_bDancePointsForOni )
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return true;
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return false;
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}
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#include "LuaBinding.h"
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class LunaPercentageDisplay: public Luna<PercentageDisplay>
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{
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public:
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static int LoadFromStats( T* p, lua_State *L )
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{
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const PlayerState *pStageStats = Luna<PlayerState>::check( L, 1 );
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const PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
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p->Load( pStageStats, pPlayerStageStats );
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return 0;
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}
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LunaPercentageDisplay()
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{
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ADD_METHOD( LoadFromStats );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( PercentageDisplay, ActorFrame )
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// lua end
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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