smsvn -> ssc-hg glue: rearrange directory structure
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/* NoteTypes - Types for holding tap notes and scores. */
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#ifndef NOTE_TYPES_H
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#define NOTE_TYPES_H
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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class XNode;
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struct TapNoteResult
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{
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TapNoteResult() : tns(TNS_None), fTapNoteOffset(0.f), bHidden(false) { }
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TapNoteScore tns;
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/* Offset, in seconds, for a tap grade. Negative numbers mean the note
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* was hit early; positive numbers mean it was hit late. These values are
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* only meaningful for graded taps (tns >= TNS_W5). */
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float fTapNoteOffset;
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/* If the whole row has been judged, all taps on the row will be set to hidden. */
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bool bHidden;
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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};
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struct HoldNoteResult
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{
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HoldNoteResult() : hns(HNS_None), fLife(1.f), fOverlappedTime(0), iLastHeldRow(0), iCheckpointsHit(0), iCheckpointsMissed(0), bHeld(false), bActive(false) { }
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float GetLastHeldBeat() const;
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HoldNoteScore hns;
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/* 1.0 means this HoldNote has full life.
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* 0.0 means this HoldNote is dead
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* When this value hits 0.0 for the first time, m_HoldScore becomes HNS_LetGo.
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* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HNS_Held. */
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float fLife;
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/* The number of seconds the hold note has overlapped the current beat, or 0 if it
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* doesn't overlap. */
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float fOverlappedTime;
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/* Last index where fLife was greater than 0. If the tap was missed, this will
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* be the first index of the hold. */
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int iLastHeldRow;
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/* If checkpoint holds are enabled, the number of checkpoints hit and missed. */
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int iCheckpointsHit;
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int iCheckpointsMissed;
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bool bHeld; // Was button held during last update?
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bool bActive; // Is life > 0 && overlaps current beat
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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};
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const int8_t MIDI_NOTE_INVALID = -1;
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const int NUM_MIDI_NOTES = 128;
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const int MIDI_NOTES_PER_OCTAVE = 12;
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struct TapNote
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{
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enum Type
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{
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empty, // no note here
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tap, // step on this
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hold_head, // graded like a tap
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hold_tail, // in 2sand3s mode, holds are deleted and hold_tail is added
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mine, // don't step!
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lift, // up
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attack,
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autoKeysound,
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fake, // not scored for or against
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};
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enum SubType
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{
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hold_head_hold,
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hold_head_roll,
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NUM_SubType,
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SubType_Invalid
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};
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enum Source
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{
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original, // part of the original NoteData
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addition, // additional note added by a transform
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};
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Type type;
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SubType subType; // Only used if type is hold_head.
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Source source;
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TapNoteResult result;
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int8_t iMidiNote; // ignored by all game types but Karaoke
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PlayerNumber pn; // used in routine mode
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bool bHopoPossible; // set just before gameplay begins
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RString sAttackModifiers; // used only if Type == attack
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float fAttackDurationSeconds; // used only if Type == attack
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int iKeysoundIndex; // Index into Song's vector of keysound files if nonnegative.
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int iDuration; // used if hold_head only
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HoldNoteResult HoldResult; // used if hold_head only
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// XML
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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TapNote()
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{
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Init();
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}
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void Init()
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{
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type = empty;
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subType = SubType_Invalid;
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source = original;
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iMidiNote = MIDI_NOTE_INVALID;
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pn = PLAYER_INVALID,
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bHopoPossible = false;
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fAttackDurationSeconds = 0.f;
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iKeysoundIndex = -1;
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iDuration = 0;
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}
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TapNote(
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Type type_,
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SubType subType_,
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Source source_,
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RString sAttackModifiers_,
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float fAttackDurationSeconds_,
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int iKeysoundIndex_ )
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{
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Init();
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type = type_;
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subType = subType_;
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source = source_;
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sAttackModifiers = sAttackModifiers_;
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fAttackDurationSeconds = fAttackDurationSeconds_;
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iKeysoundIndex = iKeysoundIndex_;
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iDuration = 0;
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pn = PLAYER_INVALID;
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}
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bool operator==( const TapNote &other ) const
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{
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#define COMPARE(x) if(x!=other.x) return false
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COMPARE(type);
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COMPARE(subType);
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COMPARE(source);
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COMPARE(sAttackModifiers);
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COMPARE(fAttackDurationSeconds);
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COMPARE(iKeysoundIndex);
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COMPARE(iDuration);
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COMPARE(iMidiNote);
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COMPARE(pn);
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#undef COMPARE
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return true;
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}
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bool operator!=( const TapNote &other ) const { return !operator==( other ); }
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};
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extern TapNote TAP_EMPTY; // '0'
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extern TapNote TAP_ORIGINAL_TAP; // '1'
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extern TapNote TAP_ORIGINAL_HOLD_HEAD; // '2'
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extern TapNote TAP_ORIGINAL_ROLL_HEAD; // '4'
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extern TapNote TAP_ORIGINAL_MINE; // 'M'
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extern TapNote TAP_ORIGINAL_LIFT; // 'L'
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extern TapNote TAP_ORIGINAL_ATTACK; // 'A'
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extern TapNote TAP_ORIGINAL_AUTO_KEYSOUND; // 'K'
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extern TapNote TAP_ORIGINAL_FAKE; // 'F'
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extern TapNote TAP_ADDITION_TAP;
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extern TapNote TAP_ADDITION_MINE;
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// TODO: Don't have a hard-coded track limit.
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const int MAX_NOTE_TRACKS = 16;
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/* This is a divisor for our "fixed-point" time/beat representation. It must be evenly divisible
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* by 2, 3, and 4, to exactly represent 8th, 12th and 16th notes. */
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const int ROWS_PER_BEAT = 48;
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/* In the editor, enforce a reasonable limit on the number of notes. */
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const int MAX_NOTES_PER_MEASURE = 50;
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const int MAX_NOTE_ROW = (1<<30);
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enum NoteType
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{
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NOTE_TYPE_4TH, // quarter note
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NOTE_TYPE_8TH, // eighth note
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NOTE_TYPE_12TH, // quarter note triplet
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NOTE_TYPE_16TH, // sixteenth note
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NOTE_TYPE_24TH, // eighth note triplet
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NOTE_TYPE_32ND, // thirty-second note
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NOTE_TYPE_48TH, // sixteenth note triplet
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NOTE_TYPE_64TH, // sixty-fourth note
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NOTE_TYPE_192ND,// sixty-fourth note triplet
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NUM_NoteType,
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NoteType_Invalid
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};
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const RString& NoteTypeToString( NoteType nt );
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const RString& NoteTypeToLocalizedString( NoteType nt );
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LuaDeclareType( NoteType );
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float NoteTypeToBeat( NoteType nt );
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NoteType GetNoteType( int row );
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NoteType BeatToNoteType( float fBeat );
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bool IsNoteOfType( int row, NoteType t );
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/* This is more accurate: by computing the integer and fractional parts separately, we
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* can avoid storing very large numbers in a float and possibly losing precision. It's
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* slower; use this once less stuff uses BeatToNoteRow. */
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/*
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inline int BeatToNoteRow( float fBeatNum )
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{
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float fraction = fBeatNum - truncf(fBeatNum);
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int integer = int(fBeatNum) * ROWS_PER_BEAT;
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return integer + lrintf(fraction * ROWS_PER_BEAT);
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}
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*/
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inline int BeatToNoteRow( float fBeatNum ) { return lrintf( fBeatNum * ROWS_PER_BEAT ); } // round
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inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ROWS_PER_BEAT ); }
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inline float NoteRowToBeat( int iRow ) { return iRow / (float)ROWS_PER_BEAT; }
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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