smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "NoteDataWithScoring.h"
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#include "NoteData.h"
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#include "PlayerStageStats.h"
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namespace
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{
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int GetNumTapNotesWithScore( const NoteData &in, TapNoteScore tns, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
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{
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int iNumSuccessfulTapNotes = 0;
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for( int t=0; t<in.GetNumTracks(); t++ )
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( in, t, r, iStartIndex, iEndIndex )
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{
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const TapNote &tn = in.GetTapNote(t, r);
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if( tn.result.tns >= tns )
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iNumSuccessfulTapNotes++;
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}
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}
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return iNumSuccessfulTapNotes;
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}
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int GetNumNWithScore( const NoteData &in, TapNoteScore tns, int MinTaps, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW )
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{
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int iNumSuccessfulDoubles = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( in, r, iStartRow, iEndRow )
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{
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int iNumNotesInRow = in.GetNumTracksWithTapOrHoldHead( r );
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TapNoteScore tnsRow = NoteDataWithScoring::LastTapNoteWithResult( in, r, PLAYER_INVALID ).result.tns;
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if( iNumNotesInRow >= MinTaps && tnsRow >= tns )
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iNumSuccessfulDoubles++;
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}
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return iNumSuccessfulDoubles;
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}
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int GetNumHoldNotesWithScore( const NoteData &in, TapNote::SubType subType, HoldNoteScore hns )
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{
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ASSERT( subType != TapNote::SubType_Invalid );
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int iNumSuccessfulHolds = 0;
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for( int t=0; t<in.GetNumTracks(); ++t )
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{
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NoteData::TrackMap::const_iterator begin, end;
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in.GetTapNoteRange( t, 0, MAX_NOTE_ROW, begin, end );
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for( ; begin != end; ++begin )
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{
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const TapNote &tn = begin->second;
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if( tn.type != TapNote::hold_head )
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continue;
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if( tn.subType != subType )
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continue;
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if( tn.HoldResult.hns == hns )
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++iNumSuccessfulHolds;
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}
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}
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return iNumSuccessfulHolds;
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}
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int GetSuccessfulMines( const NoteData &in, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
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{
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int iNumSuccessfulMinesNotes = 0;
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NoteData::all_tracks_const_iterator iter = in.GetTapNoteRangeAllTracks( iStartIndex, iEndIndex );
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for( ; !iter.IsAtEnd(); ++iter )
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{
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if( iter->type == TapNote::mine && iter->result.tns == TNS_AvoidMine )
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++iNumSuccessfulMinesNotes;
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}
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return iNumSuccessfulMinesNotes;
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}
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/* See NoteData::GetNumHands(). */
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int GetSuccessfulHands( const NoteData &in, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW )
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{
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int iNum = 0;
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( in, i, iStartIndex, iEndIndex )
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{
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if( !in.RowNeedsHands(i) )
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continue;
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bool Missed = false;
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for( int t=0; t<in.GetNumTracks(); t++ )
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{
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const TapNote &tn = in.GetTapNote(t, i);
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if( tn.type == TapNote::empty )
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continue;
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if( tn.type == TapNote::mine ) // mines don't count
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continue;
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if (tn.type == TapNote::fake ) // fake arrows don't count
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continue;
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if( tn.result.tns <= TNS_W5 )
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Missed = true;
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}
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if( Missed )
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continue;
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/* Check hold scores. */
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for( int t=0; t<in.GetNumTracks(); ++t )
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{
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int iHeadRow;
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if( !in.IsHoldNoteAtRow( t, i, &iHeadRow ) )
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continue;
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const TapNote &tn = in.GetTapNote( t, iHeadRow );
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/* If a hold is released *after* a hands containing it, the hands is
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* still good. So, ignore the judgement and only examine iLastHeldRow
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* to be sure that the hold was still held at the point of this row.
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* (Note that if the hold head tap was missed, then iLastHeldRow == i
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* and this won't fail--but the tap check above will have already failed.) */
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if( tn.HoldResult.iLastHeldRow < i )
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Missed = true;
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}
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if( !Missed )
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iNum++;
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}
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return iNum;
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}
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/* Return the last tap score of a row: the grade of the tap that completed
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* the row. If the row has no tap notes, return -1. If any tap notes aren't
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* graded (any tap is TNS_None) or are missed (TNS_Miss), return it. */
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int LastTapNoteScoreTrack( const NoteData &in, unsigned iRow, PlayerNumber pn )
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{
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float scoretime = -9999;
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int best_track = -1;
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for( int t=0; t<in.GetNumTracks(); t++ )
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{
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/* Skip empty tracks and mines */
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const TapNote &tn = in.GetTapNote( t, iRow );
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if( tn.type == TapNote::empty || tn.type == TapNote::mine || tn.type == TapNote::fake )
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continue;
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if( tn.pn != PLAYER_INVALID && tn.pn != pn && pn != PLAYER_INVALID )
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continue;
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TapNoteScore tns = tn.result.tns;
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if( tns == TNS_Miss || tns == TNS_None )
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return t;
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float tm = tn.result.fTapNoteOffset;
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if(tm < scoretime) continue;
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scoretime = tm;
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best_track = t;
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}
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return best_track;
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}
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}
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const TapNote &NoteDataWithScoring::LastTapNoteWithResult( const NoteData &in, unsigned iRow, PlayerNumber pn )
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{
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int iTrack = LastTapNoteScoreTrack( in, iRow, pn );
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if( iTrack == -1 )
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return TAP_EMPTY;
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return in.GetTapNote( iTrack, iRow );
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}
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/* Return the minimum tap score of a row. If the row isn't complete (not all
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* taps have been hit), return TNS_None or TNS_Miss. */
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TapNoteScore NoteDataWithScoring::MinTapNoteScore( const NoteData &in, unsigned row, PlayerNumber pn )
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{
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TapNoteScore score = TNS_W1;
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for( int t=0; t<in.GetNumTracks(); t++ )
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{
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/* Ignore mines (and fake arrows), or the score will always be TNS_None. */
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const TapNote &tn = in.GetTapNote( t, row );
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if( tn.type == TapNote::empty || tn.type == TapNote::mine || tn.type == TapNote::fake )
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continue;
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if( tn.pn != PLAYER_INVALID && tn.pn != pn )
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continue;
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score = min( score, tn.result.tns );
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}
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return score;
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}
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bool NoteDataWithScoring::IsRowCompletelyJudged( const NoteData &in, unsigned row, PlayerNumber pn )
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{
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return MinTapNoteScore( in, row, pn ) >= TNS_Miss;
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}
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namespace
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{
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/* Return the ratio of actual to possible Bs. */
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float GetActualStreamRadarValue( const NoteData &in, float fSongSeconds )
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{
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int iTotalSteps = in.GetNumTapNotes();
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if( iTotalSteps == 0 )
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return 1.0f;
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const int iW2s = GetNumTapNotesWithScore( in, TNS_W2 );
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return clamp( float(iW2s)/iTotalSteps, 0.0f, 1.0f );
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}
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/* Return the ratio of actual combo to max combo. */
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float GetActualVoltageRadarValue( const NoteData &in, float fSongSeconds, const PlayerStageStats &pss )
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{
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/* STATSMAN->m_CurStageStats.iMaxCombo is unrelated to GetNumTapNotes: m_bComboContinuesBetweenSongs
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* might be on, and the way combo is counted varies depending on the mode and score
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* keeper. Instead, let's use the length of the longest recorded combo. This is
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* only subtly different: it's the percent of the song the longest combo took to get. */
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const PlayerStageStats::Combo_t MaxCombo = pss.GetMaxCombo();
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float fComboPercent = SCALE( MaxCombo.m_fSizeSeconds, 0, pss.m_fLastSecond-pss.m_fFirstSecond, 0.0f, 1.0f );
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return clamp( fComboPercent, 0.0f, 1.0f );
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}
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/* Return the ratio of actual to possible W2s on jumps. */
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float GetActualAirRadarValue( const NoteData &in, float fSongSeconds )
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{
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const int iTotalDoubles = in.GetNumJumps();
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if( iTotalDoubles == 0 )
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return 1.0f; // no jumps in song
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// number of doubles
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const int iNumDoubles = GetNumNWithScore( in, TNS_W2, 2 );
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return clamp( (float)iNumDoubles / iTotalDoubles, 0.0f, 1.0f );
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}
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/* Return the ratio of actual to possible dance points. */
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float GetActualChaosRadarValue( const NoteData &in, float fSongSeconds, const PlayerStageStats &pss )
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{
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const int iPossibleDP = pss.m_iPossibleDancePoints;
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if ( iPossibleDP == 0 )
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return 1;
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const int ActualDP = pss.m_iActualDancePoints;
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return clamp( float(ActualDP)/iPossibleDP, 0.0f, 1.0f );
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}
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/* Return the ratio of actual to possible successful holds. */
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float GetActualFreezeRadarValue( const NoteData &in, float fSongSeconds )
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{
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// number of hold steps
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const int iTotalHolds = in.GetNumHoldNotes();
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if( iTotalHolds == 0 )
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return 1.0f;
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const int ActualHolds =
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GetNumHoldNotesWithScore( in, TapNote::hold_head_hold, HNS_Held ) +
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GetNumHoldNotesWithScore( in, TapNote::hold_head_roll, HNS_Held );
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return clamp( float(ActualHolds) / iTotalHolds, 0.0f, 1.0f );
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}
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}
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void NoteDataWithScoring::GetActualRadarValues( const NoteData &in, const PlayerStageStats &pss, float fSongSeconds, RadarValues& out )
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{
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// The for loop and the assert are used to ensure that all fields of
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// RadarValue get set in here.
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FOREACH_ENUM( RadarCategory, rc )
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{
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switch( rc )
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{
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case RadarCategory_Stream: out[rc] = GetActualStreamRadarValue( in, fSongSeconds ); break;
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case RadarCategory_Voltage: out[rc] = GetActualVoltageRadarValue( in, fSongSeconds, pss ); break;
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case RadarCategory_Air: out[rc] = GetActualAirRadarValue( in, fSongSeconds ); break;
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case RadarCategory_Freeze: out[rc] = GetActualFreezeRadarValue( in, fSongSeconds ); break;
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case RadarCategory_Chaos: out[rc] = GetActualChaosRadarValue( in, fSongSeconds, pss ); break;
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case RadarCategory_TapsAndHolds: out[rc] = (float) GetNumNWithScore( in, TNS_W4, 1 ); break;
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case RadarCategory_Jumps: out[rc] = (float) GetNumNWithScore( in, TNS_W4, 2 ); break;
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case RadarCategory_Holds: out[rc] = (float) GetNumHoldNotesWithScore( in, TapNote::hold_head_hold, HNS_Held ); break;
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case RadarCategory_Mines: out[rc] = (float) GetSuccessfulMines( in ); break;
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case RadarCategory_Hands: out[rc] = (float) GetSuccessfulHands( in ); break;
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case RadarCategory_Rolls: out[rc] = (float) GetNumHoldNotesWithScore( in, TapNote::hold_head_roll, HNS_Held ); break;
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case RadarCategory_MinMidiNote: out[rc] = 0; break; // no meaning
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case RadarCategory_MaxMidiNote: out[rc] = 0; break; // no meaning
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DEFAULT_FAIL( rc );
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}
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}
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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