smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
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#include "global.h"
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#include "MusicWheelItem.h"
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#include "RageUtil.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "Song.h"
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#include "Course.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "Style.h"
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#include "ActorUtil.h"
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#include "ThemeMetric.h"
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#include "HighScore.h"
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#include "ScreenSelectMusic.h"
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#include "ScreenManager.h"
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static const char *MusicWheelItemTypeNames[] = {
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"Song",
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"SectionExpanded",
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"SectionCollapsed",
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"Roulette",
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"Course",
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"Sort",
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"Mode",
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};
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XToString( MusicWheelItemType );
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MusicWheelItemData::MusicWheelItemData( WheelItemDataType type, Song* pSong, RString sSectionName, Course* pCourse, RageColor color, int iSectionCount ):
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WheelItemBaseData(type, sSectionName, color)
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{
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m_pSong = pSong;
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m_pCourse = pCourse;
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m_Flags = WheelNotifyIcon::Flags();
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m_iSectionCount = iSectionCount;
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}
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MusicWheelItem::MusicWheelItem( RString sType ):
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WheelItemBase( sType )
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{
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GRADES_SHOW_MACHINE.Load( sType, "GradesShowMachine" );
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FOREACH_ENUM( MusicWheelItemType, i )
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{
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m_sprColorPart[i].Load( THEME->GetPathG(sType,MusicWheelItemTypeToString(i)+" ColorPart") );
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this->AddChild( m_sprColorPart[i] );
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m_sprNormalPart[i].Load( THEME->GetPathG(sType,MusicWheelItemTypeToString(i)+" NormalPart") );
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this->AddChild( m_sprNormalPart[i] );
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}
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m_TextBanner.SetName( "SongName" );
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ActorUtil::LoadAllCommands( m_TextBanner, "MusicWheelItem" );
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m_TextBanner.Load( "TextBanner" );
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ActorUtil::SetXY( m_TextBanner, "MusicWheelItem" );
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m_TextBanner.PlayCommand( "On" );
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this->AddChild( &m_TextBanner );
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FOREACH_ENUM( MusicWheelItemType, i )
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{
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m_pText[i] = NULL;
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// Don't init text for Type_Song. It uses a TextBanner.
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if( i == MusicWheelItemType_Song )
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continue;
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m_pText[i] = new BitmapText;
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m_pText[i]->SetName( MusicWheelItemTypeToString(i) );
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ActorUtil::LoadAllCommands( m_pText[i], "MusicWheelItem" );
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m_pText[i]->LoadFromFont( THEME->GetPathF(sType,MusicWheelItemTypeToString(i)) );
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ActorUtil::SetXY( m_pText[i], "MusicWheelItem" );
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m_pText[i]->PlayCommand( "On" );
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this->AddChild( m_pText[i] );
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}
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m_pTextSectionCount = new BitmapText;
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m_pTextSectionCount->SetName( "SectionCount" );
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ActorUtil::LoadAllCommands( m_pTextSectionCount, "MusicWheelItem" );
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m_pTextSectionCount->LoadFromFont( THEME->GetPathF(sType,"SectionCount") );
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ActorUtil::SetXY( m_pTextSectionCount, "MusicWheelItem" );
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m_pTextSectionCount->PlayCommand( "On" );
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this->AddChild( m_pTextSectionCount );
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m_WheelNotifyIcon.SetName( "WheelNotifyIcon" );
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ActorUtil::LoadAllCommands( m_WheelNotifyIcon, "MusicWheelItem" );
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ActorUtil::SetXY( m_WheelNotifyIcon, "MusicWheelItem" );
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m_WheelNotifyIcon.PlayCommand( "On" );
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this->AddChild( &m_WheelNotifyIcon );
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FOREACH_PlayerNumber( p )
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{
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m_pGradeDisplay[p].Load( THEME->GetPathG(sType,"grades") );
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m_pGradeDisplay[p]->SetName( ssprintf("GradeP%d",int(p+1)) );
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this->AddChild( m_pGradeDisplay[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_pGradeDisplay[p] );
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}
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this->SubscribeToMessage( Message_CurrentStepsP1Changed );
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this->SubscribeToMessage( Message_CurrentStepsP2Changed );
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this->SubscribeToMessage( Message_CurrentTrailP1Changed );
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this->SubscribeToMessage( Message_CurrentTrailP2Changed );
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this->SubscribeToMessage( Message_PreferredDifficultyP1Changed );
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this->SubscribeToMessage( Message_PreferredDifficultyP2Changed );
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}
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MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
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WheelItemBase( cpy ),
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GRADES_SHOW_MACHINE( cpy.GRADES_SHOW_MACHINE ),
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m_TextBanner( cpy.m_TextBanner ),
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m_WheelNotifyIcon( cpy.m_WheelNotifyIcon )
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{
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FOREACH_ENUM( MusicWheelItemType, i )
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{
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m_sprColorPart[i] = cpy.m_sprColorPart[i];
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this->AddChild( m_sprColorPart[i] );
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m_sprNormalPart[i] = cpy.m_sprNormalPart[i];
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this->AddChild( m_sprNormalPart[i] );
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}
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this->AddChild( &m_TextBanner );
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FOREACH_ENUM( MusicWheelItemType, i )
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{
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if( cpy.m_pText[i] == NULL )
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{
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m_pText[i] = NULL;
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}
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else
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{
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m_pText[i] = new BitmapText( *cpy.m_pText[i] );
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this->AddChild( m_pText[i] );
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}
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}
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m_pTextSectionCount = new BitmapText( *cpy.m_pTextSectionCount );
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this->AddChild( m_pTextSectionCount );
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this->AddChild( &m_WheelNotifyIcon );
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FOREACH_PlayerNumber( p )
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{
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m_pGradeDisplay[p] = cpy.m_pGradeDisplay[p];
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this->AddChild( m_pGradeDisplay[p] );
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}
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}
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MusicWheelItem::~MusicWheelItem()
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{
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}
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void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pData, int iIndex, bool bHasFocus, int iDrawIndex )
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{
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WheelItemBase::LoadFromWheelItemData( pData, iIndex, bHasFocus, iDrawIndex );
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const MusicWheelItemData *pWID = dynamic_cast<const MusicWheelItemData*>( pData );
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// hide all
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FOREACH_ENUM( MusicWheelItemType, i )
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{
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m_sprColorPart[i]->SetVisible( false );
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m_sprNormalPart[i]->SetVisible( false );
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}
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m_TextBanner.SetVisible( false );
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FOREACH_ENUM( MusicWheelItemType, i )
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if( m_pText[i] )
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m_pText[i]->SetVisible( false );
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m_pTextSectionCount->SetVisible( false );
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m_WheelNotifyIcon.SetVisible( false );
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FOREACH_PlayerNumber( p )
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m_pGradeDisplay[p]->SetVisible( false );
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// Fill these in below
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RString sDisplayName, sTranslitName;
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MusicWheelItemType type = MusicWheelItemType_Invalid;
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switch( pWID->m_Type )
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{
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DEFAULT_FAIL( pWID->m_Type );
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case TYPE_SONG:
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type = MusicWheelItemType_Song;
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m_TextBanner.SetFromSong( pWID->m_pSong );
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m_TextBanner.SetDiffuse( pWID->m_color );
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m_TextBanner.SetVisible( true );
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m_WheelNotifyIcon.SetFlags( pWID->m_Flags );
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m_WheelNotifyIcon.SetVisible( true );
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RefreshGrades();
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break;
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case TYPE_SECTION:
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{
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sDisplayName = SONGMAN->ShortenGroupName(pWID->m_sText);
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RString sExpandedSectionName;
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// TODO: Move the expaneded section name into GameState?
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ScreenSelectMusic *pScreen = dynamic_cast<ScreenSelectMusic*>(SCREENMAN->GetTopScreen() );
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if( pScreen )
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sExpandedSectionName = pScreen->GetMusicWheel()->GetExpandedSectionName();
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if( sExpandedSectionName == pWID->m_sText )
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type = MusicWheelItemType_SectionExpanded;
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else
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type = MusicWheelItemType_SectionCollapsed;
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m_pTextSectionCount->SetText( ssprintf("%d",pWID->m_iSectionCount) );
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m_pTextSectionCount->SetVisible( true );
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}
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break;
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case TYPE_COURSE:
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sDisplayName = pWID->m_pCourse->GetDisplayFullTitle();
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sTranslitName = pWID->m_pCourse->GetTranslitFullTitle();
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type = MusicWheelItemType_Course;
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m_WheelNotifyIcon.SetFlags( pWID->m_Flags );
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m_WheelNotifyIcon.SetVisible( true );
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break;
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case TYPE_SORT:
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sDisplayName = pWID->m_sLabel;
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type = MusicWheelItemType_Sort;
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break;
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case TYPE_ROULETTE:
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sDisplayName = THEME->GetString("MusicWheel","Roulette");
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type = MusicWheelItemType_Roulette;
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break;
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case TYPE_RANDOM:
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sDisplayName = THEME->GetString("MusicWheel","Random");
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type = MusicWheelItemType_Roulette;
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break;
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case TYPE_PORTAL:
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sDisplayName = THEME->GetString("MusicWheel","Portal");
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type = MusicWheelItemType_Roulette;
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break;
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}
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m_sprColorPart[type]->SetVisible( true );
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m_sprColorPart[type]->SetDiffuse( pWID->m_color );
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m_sprNormalPart[type]->SetVisible( true );
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BitmapText *bt = m_pText[type];
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if( bt )
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{
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bt->SetText( sDisplayName, sTranslitName );
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bt->SetDiffuse( pWID->m_color );
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bt->SetVisible( true );
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}
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FOREACH_ENUM( MusicWheelItemType, i )
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{
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if( m_sprColorPart[i]->GetVisible() )
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{
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SetGrayBar( m_sprColorPart[i] );
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break;
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}
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}
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// Call "Set" so that elements like TextBanner react to the change in song.
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{
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Message msg( "Set" );
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msg.SetParam( "Song", pWID->m_pSong );
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msg.SetParam( "Course", pWID->m_pCourse );
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msg.SetParam( "Index", iIndex );
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msg.SetParam( "HasFocus", bHasFocus );
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msg.SetParam( "SongGroup", pWID->m_sText );
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msg.SetParam( "DrawIndex", iDrawIndex );
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this->HandleMessage( msg );
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}
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}
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void MusicWheelItem::RefreshGrades()
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{
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const MusicWheelItemData *pWID = dynamic_cast<const MusicWheelItemData*>( m_pData );
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if( pWID == NULL )
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return; // LoadFromWheelItemData() hasn't been called yet.
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FOREACH_HumanPlayer( p )
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{
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m_pGradeDisplay[p]->SetVisible( false );
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if( pWID->m_pSong == NULL && pWID->m_pCourse == NULL )
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continue;
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Difficulty dc;
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if( GAMESTATE->m_pCurSteps[p] )
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dc = GAMESTATE->m_pCurSteps[p]->GetDifficulty();
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else if( GAMESTATE->m_pCurTrail[p] )
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dc = GAMESTATE->m_pCurTrail[p]->m_CourseDifficulty;
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else
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dc = GAMESTATE->m_PreferredDifficulty[p];
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ProfileSlot ps;
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if( PROFILEMAN->IsPersistentProfile(p) )
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ps = (ProfileSlot)p;
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else if( GRADES_SHOW_MACHINE )
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ps = ProfileSlot_Machine;
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else
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continue;
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StepsType st;
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if( GAMESTATE->m_pCurSteps[p] )
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st = GAMESTATE->m_pCurSteps[p]->m_StepsType;
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else if( GAMESTATE->m_pCurTrail[p] )
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st = GAMESTATE->m_pCurTrail[p]->m_StepsType;
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else
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st = GAMESTATE->m_pCurStyle->m_StepsType;
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m_pGradeDisplay[p]->SetVisible( true );
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Profile *pProfile = PROFILEMAN->GetProfile(ps);
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HighScoreList *pHSL = NULL;
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if( PROFILEMAN->IsPersistentProfile(ps) && dc != Difficulty_Invalid )
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{
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if( pWID->m_pSong )
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{
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const Steps* pSteps = SongUtil::GetStepsByDifficulty( pWID->m_pSong, st, dc );
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if( pSteps != NULL )
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pHSL = &pProfile->GetStepsHighScoreList(pWID->m_pSong, pSteps);
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}
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else if( pWID->m_pCourse )
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{
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const Trail *pTrail = pWID->m_pCourse->GetTrail( st, dc );
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if( pTrail != NULL )
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pHSL = &pProfile->GetCourseHighScoreList( pWID->m_pCourse, pTrail );
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}
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}
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Message msg( "SetGrade" );
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msg.SetParam( "PlayerNumber", p );
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if( pHSL )
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{
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msg.SetParam( "Grade", pHSL->HighGrade );
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msg.SetParam( "NumTimesPlayed", pHSL->GetNumTimesPlayed() );
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}
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m_pGradeDisplay[p]->HandleMessage( msg );
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}
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}
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void MusicWheelItem::HandleMessage( const Message &msg )
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{
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if( msg == Message_CurrentStepsP1Changed ||
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msg == Message_CurrentStepsP2Changed ||
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msg == Message_CurrentTrailP1Changed ||
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msg == Message_CurrentTrailP2Changed ||
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msg == Message_PreferredDifficultyP1Changed ||
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msg == Message_PreferredDifficultyP2Changed )
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{
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RefreshGrades();
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}
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WheelItemBase::HandleMessage( msg );
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}
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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Block a user