smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,379 @@
|
||||
#include "global.h"
|
||||
#include "ModelTypes.h"
|
||||
#include "IniFile.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageFile.h"
|
||||
#include "RageMath.h"
|
||||
#include "RageTexture.h"
|
||||
#include "RageTextureManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "Foreach.h"
|
||||
|
||||
#define MS_MAX_NAME 32
|
||||
|
||||
AnimatedTexture::AnimatedTexture()
|
||||
{
|
||||
m_iCurState = 0;
|
||||
m_fSecsIntoFrame = 0;
|
||||
m_bSphereMapped = false;
|
||||
m_vTexOffset = RageVector2(0,0);
|
||||
m_vTexVelocity = RageVector2(0,0);
|
||||
m_BlendMode = BLEND_NORMAL;
|
||||
}
|
||||
|
||||
AnimatedTexture::~AnimatedTexture()
|
||||
{
|
||||
Unload();
|
||||
}
|
||||
|
||||
void AnimatedTexture::LoadBlank()
|
||||
{
|
||||
AnimatedTextureState state(
|
||||
NULL,
|
||||
1,
|
||||
RageVector2(0,0)
|
||||
);
|
||||
vFrames.push_back( state );
|
||||
}
|
||||
|
||||
void AnimatedTexture::Load( const RString &sTexOrIniPath )
|
||||
{
|
||||
ASSERT( vFrames.empty() ); // don't load more than once
|
||||
|
||||
m_bSphereMapped = sTexOrIniPath.find("sphere") != RString::npos;
|
||||
if( sTexOrIniPath.find("add") != string::npos )
|
||||
m_BlendMode = BLEND_ADD;
|
||||
else
|
||||
m_BlendMode = BLEND_NORMAL;
|
||||
|
||||
if( GetExtension(sTexOrIniPath).CompareNoCase("ini")==0 )
|
||||
{
|
||||
IniFile ini;
|
||||
if( !ini.ReadFile( sTexOrIniPath ) )
|
||||
RageException::Throw( "Error reading \"%s\": %s", sTexOrIniPath.c_str(), ini.GetError().c_str() );
|
||||
|
||||
const XNode* pAnimatedTexture = ini.GetChild("AnimatedTexture");
|
||||
if( pAnimatedTexture == NULL )
|
||||
RageException::Throw( "The animated texture file \"%s\" doesn't contain a section called \"AnimatedTexture\".", sTexOrIniPath.c_str() );
|
||||
|
||||
pAnimatedTexture->GetAttrValue( "TexVelocityX", m_vTexVelocity.x );
|
||||
pAnimatedTexture->GetAttrValue( "TexVelocityY", m_vTexVelocity.y );
|
||||
pAnimatedTexture->GetAttrValue( "TexOffsetX", m_vTexOffset.x );
|
||||
pAnimatedTexture->GetAttrValue( "TexOffsetY", m_vTexOffset.y );
|
||||
|
||||
for( int i=0; i<1000; i++ )
|
||||
{
|
||||
RString sFileKey = ssprintf( "Frame%04d", i );
|
||||
RString sDelayKey = ssprintf( "Delay%04d", i );
|
||||
|
||||
RString sFileName;
|
||||
float fDelay = 0;
|
||||
if( pAnimatedTexture->GetAttrValue( sFileKey, sFileName ) &&
|
||||
pAnimatedTexture->GetAttrValue( sDelayKey, fDelay ) )
|
||||
{
|
||||
RString sTranslateXKey = ssprintf( "TranslateX%04d", i );
|
||||
RString sTranslateYKey = ssprintf( "TranslateY%04d", i );
|
||||
|
||||
RageVector2 vOffset(0,0);
|
||||
pAnimatedTexture->GetAttrValue( sTranslateXKey, vOffset.x );
|
||||
pAnimatedTexture->GetAttrValue( sTranslateYKey, vOffset.y );
|
||||
|
||||
RageTextureID ID;
|
||||
ID.filename = Dirname(sTexOrIniPath) + sFileName;
|
||||
ID.bStretch = true;
|
||||
ID.bHotPinkColorKey = true;
|
||||
ID.bMipMaps = true; // use mipmaps in Models
|
||||
AnimatedTextureState state(
|
||||
TEXTUREMAN->LoadTexture( ID ),
|
||||
fDelay,
|
||||
vOffset
|
||||
);
|
||||
vFrames.push_back( state );
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RageTextureID ID;
|
||||
ID.filename = sTexOrIniPath;
|
||||
ID.bHotPinkColorKey = true;
|
||||
ID.bStretch = true;
|
||||
ID.bMipMaps = true; // use mipmaps in Models
|
||||
AnimatedTextureState state(
|
||||
TEXTUREMAN->LoadTexture( ID ),
|
||||
1,
|
||||
RageVector2(0,0)
|
||||
);
|
||||
vFrames.push_back( state );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AnimatedTexture::Update( float fDelta )
|
||||
{
|
||||
if( vFrames.empty() )
|
||||
return;
|
||||
ASSERT( m_iCurState < (int)vFrames.size() );
|
||||
m_fSecsIntoFrame += fDelta;
|
||||
if( m_fSecsIntoFrame > vFrames[m_iCurState].fDelaySecs )
|
||||
{
|
||||
m_fSecsIntoFrame -= vFrames[m_iCurState].fDelaySecs;
|
||||
m_iCurState = (m_iCurState+1) % vFrames.size();
|
||||
}
|
||||
}
|
||||
|
||||
RageTexture* AnimatedTexture::GetCurrentTexture()
|
||||
{
|
||||
if( vFrames.empty() )
|
||||
return NULL;
|
||||
ASSERT( m_iCurState < (int)vFrames.size() );
|
||||
return vFrames[m_iCurState].pTexture;
|
||||
}
|
||||
|
||||
int AnimatedTexture::GetNumStates() const
|
||||
{
|
||||
return vFrames.size();
|
||||
}
|
||||
|
||||
void AnimatedTexture::SetState( int iState )
|
||||
{
|
||||
CLAMP( iState, 0, GetNumStates()-1 );
|
||||
m_iCurState = iState;
|
||||
}
|
||||
|
||||
float AnimatedTexture::GetAnimationLengthSeconds() const
|
||||
{
|
||||
float fTotalSeconds = 0;
|
||||
FOREACH_CONST( AnimatedTextureState, vFrames, ats )
|
||||
fTotalSeconds += ats->fDelaySecs;
|
||||
return fTotalSeconds;
|
||||
}
|
||||
|
||||
void AnimatedTexture::SetSecondsIntoAnimation( float fSeconds )
|
||||
{
|
||||
fSeconds = fmodf( fSeconds, GetAnimationLengthSeconds() );
|
||||
|
||||
m_iCurState = 0;
|
||||
for( unsigned i=0; i<vFrames.size(); i++ )
|
||||
{
|
||||
AnimatedTextureState& ats = vFrames[i];
|
||||
if( fSeconds >= ats.fDelaySecs )
|
||||
{
|
||||
fSeconds -= ats.fDelaySecs;
|
||||
m_iCurState = i+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_fSecsIntoFrame = fSeconds; // remainder
|
||||
}
|
||||
|
||||
float AnimatedTexture::GetSecondsIntoAnimation() const
|
||||
{
|
||||
float fSeconds = 0;
|
||||
|
||||
for( unsigned i=0; i<vFrames.size(); i++ )
|
||||
{
|
||||
const AnimatedTextureState& ats = vFrames[i];
|
||||
if( int(i) >= m_iCurState )
|
||||
break;
|
||||
|
||||
fSeconds += ats.fDelaySecs;
|
||||
}
|
||||
fSeconds += m_fSecsIntoFrame;
|
||||
return fSeconds;
|
||||
}
|
||||
|
||||
void AnimatedTexture::Unload()
|
||||
{
|
||||
for(unsigned i = 0; i < vFrames.size(); ++i)
|
||||
TEXTUREMAN->UnloadTexture(vFrames[i].pTexture);
|
||||
vFrames.clear();
|
||||
m_iCurState = 0;
|
||||
m_fSecsIntoFrame = 0;
|
||||
}
|
||||
|
||||
RageVector2 AnimatedTexture::GetTextureTranslate()
|
||||
{
|
||||
float fPercentIntoAnimation = GetSecondsIntoAnimation() / GetAnimationLengthSeconds();
|
||||
RageVector2 v = m_vTexVelocity * fPercentIntoAnimation + m_vTexOffset;
|
||||
|
||||
if( vFrames.empty() )
|
||||
return v;
|
||||
|
||||
ASSERT( m_iCurState < (int)vFrames.size() );
|
||||
v += vFrames[m_iCurState].vTranslate;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
#define THROW RageException::Throw( "Parse error in \"%s\" at line %d: \"%s\".", sPath.c_str(), iLineNum, sLine.c_str() )
|
||||
|
||||
bool msAnimation::LoadMilkshapeAsciiBones( RString sAniName, RString sPath )
|
||||
{
|
||||
FixSlashesInPlace(sPath);
|
||||
const RString sDir = Dirname( sPath );
|
||||
|
||||
RageFile f;
|
||||
if ( !f.Open(sPath) )
|
||||
RageException::Throw( "Model:: Could not open \"%s\": %s", sPath.c_str(), f.GetError().c_str() );
|
||||
|
||||
RString sLine;
|
||||
int iLineNum = 0;
|
||||
|
||||
msAnimation &Animation = *this;
|
||||
|
||||
bool bLoaded = false;
|
||||
while( f.GetLine( sLine ) > 0 )
|
||||
{
|
||||
iLineNum++;
|
||||
|
||||
if (!strncmp (sLine, "//", 2))
|
||||
continue;
|
||||
|
||||
//
|
||||
// bones
|
||||
//
|
||||
int nNumBones = 0;
|
||||
if( sscanf (sLine, "Bones: %d", &nNumBones) != 1 )
|
||||
continue;
|
||||
|
||||
char szName[MS_MAX_NAME];
|
||||
|
||||
Animation.Bones.resize( nNumBones );
|
||||
|
||||
for( int i = 0; i < nNumBones; i++ )
|
||||
{
|
||||
msBone& Bone = Animation.Bones[i];
|
||||
|
||||
// name
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
if (sscanf (sLine, "\"%31[^\"]\"", szName) != 1)
|
||||
THROW;
|
||||
Bone.sName = szName;
|
||||
|
||||
// parent
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
strcpy (szName, "");
|
||||
sscanf (sLine, "\"%31[^\"]\"", szName);
|
||||
|
||||
Bone.sParentName = szName;
|
||||
|
||||
// flags, position, rotation
|
||||
RageVector3 Position, Rotation;
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
|
||||
int nFlags;
|
||||
if (sscanf (sLine, "%d %f %f %f %f %f %f",
|
||||
&nFlags,
|
||||
&Position[0], &Position[1], &Position[2],
|
||||
&Rotation[0], &Rotation[1], &Rotation[2]) != 7)
|
||||
{
|
||||
THROW;
|
||||
}
|
||||
Rotation = RadianToDegree(Rotation);
|
||||
|
||||
Bone.nFlags = nFlags;
|
||||
memcpy( &Bone.Position, &Position, sizeof(Bone.Position) );
|
||||
memcpy( &Bone.Rotation, &Rotation, sizeof(Bone.Rotation) );
|
||||
|
||||
// position key count
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
int nNumPositionKeys = 0;
|
||||
if (sscanf (sLine, "%d", &nNumPositionKeys) != 1)
|
||||
THROW;
|
||||
|
||||
Bone.PositionKeys.resize( nNumPositionKeys );
|
||||
|
||||
for( int j = 0; j < nNumPositionKeys; ++j )
|
||||
{
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
|
||||
float fTime;
|
||||
if (sscanf (sLine, "%f %f %f %f", &fTime, &Position[0], &Position[1], &Position[2]) != 4)
|
||||
THROW;
|
||||
|
||||
msPositionKey key;
|
||||
key.fTime = fTime;
|
||||
key.Position = RageVector3( Position[0], Position[1], Position[2] );
|
||||
Bone.PositionKeys[j] = key;
|
||||
}
|
||||
|
||||
// rotation key count
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
int nNumRotationKeys = 0;
|
||||
if (sscanf (sLine, "%d", &nNumRotationKeys) != 1)
|
||||
THROW;
|
||||
|
||||
Bone.RotationKeys.resize( nNumRotationKeys );
|
||||
|
||||
for( int j = 0; j < nNumRotationKeys; ++j )
|
||||
{
|
||||
if( f.GetLine( sLine ) <= 0 )
|
||||
THROW;
|
||||
|
||||
float fTime;
|
||||
if (sscanf (sLine, "%f %f %f %f", &fTime, &Rotation[0], &Rotation[1], &Rotation[2]) != 4)
|
||||
THROW;
|
||||
Rotation = RadianToDegree(Rotation);
|
||||
|
||||
msRotationKey key;
|
||||
key.fTime = fTime;
|
||||
Rotation = RageVector3( Rotation[0], Rotation[1], Rotation[2] );
|
||||
RageQuatFromHPR( &key.Rotation, Rotation );
|
||||
Bone.RotationKeys[j] = key;
|
||||
}
|
||||
}
|
||||
|
||||
// Ignore "Frames:" in file. Calculate it ourself
|
||||
Animation.nTotalFrames = 0;
|
||||
for( int i = 0; i < (int)Animation.Bones.size(); i++ )
|
||||
{
|
||||
msBone& Bone = Animation.Bones[i];
|
||||
for( unsigned j = 0; j < Bone.PositionKeys.size(); ++j )
|
||||
Animation.nTotalFrames = max( Animation.nTotalFrames, (int)Bone.PositionKeys[j].fTime );
|
||||
for( unsigned j = 0; j < Bone.RotationKeys.size(); ++j )
|
||||
Animation.nTotalFrames = max( Animation.nTotalFrames, (int)Bone.RotationKeys[j].fTime );
|
||||
}
|
||||
}
|
||||
|
||||
return bLoaded;
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user