smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "MeterDisplay.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "Song.h"
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#include "ActorUtil.h"
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#include "XmlFile.h"
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#include "RageLog.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS(MeterDisplay)
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REGISTER_ACTOR_CLASS(SongMeterDisplay)
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MeterDisplay::MeterDisplay()
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{
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}
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void MeterDisplay::Load( RString sStreamPath, float fStreamWidth, RString sTipPath )
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{
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m_fStreamWidth = fStreamWidth;
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m_sprStream.Load( sStreamPath );
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m_sprStream->SetZoomX( fStreamWidth / m_sprStream->GetUnzoomedWidth() );
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this->AddChild( m_sprStream );
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m_sprTip.Load( sTipPath );
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this->AddChild( m_sprTip );
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SetPercent( 0.5f );
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}
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void MeterDisplay::LoadFromNode( const XNode* pNode )
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{
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LOG->Trace( "MeterDisplay::LoadFromNode(%s)", ActorUtil::GetWhere(pNode).c_str() );
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if( !pNode->GetAttrValue("StreamWidth", m_fStreamWidth) )
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RageException::Throw( "%s: MeterDisplay: missing the \"StreamWidth\" attribute", ActorUtil::GetWhere(pNode).c_str() );
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const XNode *pStream = pNode->GetChild( "Stream" );
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if( pStream == NULL )
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RageException::Throw( "%s: MeterDisplay: missing the \"Stream\" attribute", ActorUtil::GetWhere(pNode).c_str() );
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m_sprStream.LoadActorFromNode( pStream, this );
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m_sprStream->SetZoomX( m_fStreamWidth / m_sprStream->GetUnzoomedWidth() );
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this->AddChild( m_sprStream );
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const XNode* pChild = pNode->GetChild( "Tip" );
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if( pChild != NULL )
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{
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m_sprTip.LoadActorFromNode( pChild, this );
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this->AddChild( m_sprTip );
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}
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SetPercent( 0.5f );
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ActorFrame::LoadFromNode( pNode );
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}
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void MeterDisplay::SetPercent( float fPercent )
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{
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ASSERT( fPercent >= 0 && fPercent <= 1 );
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m_sprStream->SetCropRight( 1-fPercent );
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if( m_sprTip.IsLoaded() )
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m_sprTip->SetX( SCALE(fPercent, 0.f, 1.f, -m_fStreamWidth/2, m_fStreamWidth/2) );
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}
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void SongMeterDisplay::Update( float fDeltaTime )
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{
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if( GAMESTATE->m_pCurSong )
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{
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float fSongStartSeconds = GAMESTATE->m_pCurSong->m_Timing.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fFirstBeat );
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float fSongEndSeconds = GAMESTATE->m_pCurSong->m_Timing.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
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float fPercentPositionSong = SCALE( GAMESTATE->m_fMusicSeconds, fSongStartSeconds, fSongEndSeconds, 0.0f, 1.0f );
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CLAMP( fPercentPositionSong, 0, 1 );
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SetPercent( fPercentPositionSong );
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}
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MeterDisplay::Update( fDeltaTime );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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