smsvn -> ssc-hg glue: rearrange directory structure
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#ifndef MemoryCardManager_H
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#define MemoryCardManager_H
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#include "GameConstantsAndTypes.h" // for MemoryCardState
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#include "PlayerNumber.h"
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#include "RageSound.h"
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#include "arch/MemoryCard/MemoryCardDriver.h"
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#include "Preference.h"
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extern const RString MEM_CARD_MOUNT_POINT[NUM_PLAYERS];
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class MemoryCardManager
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{
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public:
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MemoryCardManager();
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~MemoryCardManager();
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void Update();
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MemoryCardState GetCardState( PlayerNumber pn ) const { return m_State[pn]; }
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RString GetCardError( PlayerNumber pn ) const { return m_sError[pn]; }
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void WaitForCheckingToComplete();
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bool CardInserted( PlayerNumber pn );
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void LockCard( PlayerNumber pn ); // prevent removing or changing of memory card
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void UnlockCard( PlayerNumber pn );
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bool MountCard( PlayerNumber pn, int iTimeout = 10 );
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bool MountCard( PlayerNumber pn, const UsbStorageDevice &d, int iTimeout = 10 );
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void UnmountCard( PlayerNumber pn );
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bool IsMounted( PlayerNumber pn ) const { return m_bMounted[pn]; }
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/* When paused, no changes in memory card state will be noticed until unpaused. */
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void PauseMountingThread( int iTimeout = 20 );
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void UnPauseMountingThread();
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bool GetCardLocked( PlayerNumber pn ) const { return m_bCardLocked[pn]; }
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bool PathIsMemCard( RString sDir ) const;
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bool IsNameAvailable( PlayerNumber pn ) const;
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RString GetName( PlayerNumber pn ) const;
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const vector<UsbStorageDevice> &GetStorageDevices() { return m_vStorageDevices; }
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static Preference1D<RString> m_sMemoryCardOsMountPoint;
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static Preference1D<int> m_iMemoryCardUsbBus;
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static Preference1D<int> m_iMemoryCardUsbPort;
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static Preference1D<int> m_iMemoryCardUsbLevel;
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static Preference<RString> m_sEditorMemoryCardOsMountPoint;
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// Lua
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void PushSelf( lua_State *L );
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protected:
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void UpdateAssignments();
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void CheckStateChanges();
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vector<UsbStorageDevice> m_vStorageDevices; // all currently connected
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bool m_bCardLocked[NUM_PLAYERS];
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bool m_bMounted[NUM_PLAYERS]; // card is currently mounted
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UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, blank if none
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UsbStorageDevice m_FinalDevice[NUM_PLAYERS]; // device in the memory card slot when we finalized, blank if none
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MemoryCardState m_State[NUM_PLAYERS];
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RString m_sError[NUM_PLAYERS]; // if MemoryCardState_Error
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RageSound m_soundReady;
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RageSound m_soundError;
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RageSound m_soundTooLate;
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RageSound m_soundDisconnect;
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};
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extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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