smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "LifeMeterTime.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "ActorUtil.h"
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#include "Course.h"
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#include "Preference.h"
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#include "StreamDisplay.h"
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#include "GameState.h"
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#include "StatsManager.h"
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#include "PlayerState.h"
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#include "MessageManager.h"
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const float FULL_LIFE_SECONDS = 1.5f*60;
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static ThemeMetric<float> METER_WIDTH ("LifeMeterTime","MeterWidth");
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static ThemeMetric<float> METER_HEIGHT ("LifeMeterTime","MeterHeight");
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static ThemeMetric<float> DANGER_THRESHOLD ("LifeMeterTime","DangerThreshold");
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static ThemeMetric<float> INITIAL_VALUE ("LifeMeterTime","InitialValue");
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static const float g_fTimeMeterSecondsChangeInit[] =
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{
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+0.0f, // SE_CheckpointHit
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+0.1f, // SE_W1
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+0.0f, // SE_W2
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-0.5f, // SE_W3
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-1.0f, // SE_W4
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-2.0f, // SE_W5
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-4.0f, // SE_Miss
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-2.0f, // SE_HitMine
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-0.0f, // SE_CheckpointMiss
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-0.0f, // SE_Held
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-4.0f, // SE_LetGo
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};
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COMPILE_ASSERT( ARRAYLEN(g_fTimeMeterSecondsChangeInit) == NUM_ScoreEvent );
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static void TimeMeterSecondsChangeInit( size_t /*ScoreEvent*/ i, RString &sNameOut, float &defaultValueOut )
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{
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sNameOut = "TimeMeterSecondsChange" + ScoreEventToString( (ScoreEvent)i );
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defaultValueOut = g_fTimeMeterSecondsChangeInit[i];
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}
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static Preference1D<float> g_fTimeMeterSecondsChange( TimeMeterSecondsChangeInit, NUM_ScoreEvent );
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LifeMeterTime::LifeMeterTime()
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{
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m_fLifeTotalGainedSeconds = 0;
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m_fLifeTotalLostSeconds = 0;
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}
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void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
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{
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LifeMeter::Load( pPlayerState, pPlayerStageStats );
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const RString sType = "LifeMeterTime";
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m_sprBackground.Load( THEME->GetPathG(sType,"background") );
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m_sprBackground->SetName( "Background" );
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m_sprBackground->ZoomToWidth( METER_WIDTH );
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m_sprBackground->ZoomToHeight( METER_HEIGHT );
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this->AddChild( m_sprBackground );
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m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
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m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
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m_quadDangerGlow.SetEffectDiffuseShift();
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m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
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m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
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m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
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this->AddChild( &m_quadDangerGlow );
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m_pStream = new StreamDisplay;
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bool bExtra = GAMESTATE->IsAnExtraStage();
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m_pStream->Load( bExtra ? "StreamDisplayExtra" : "StreamDisplay" );
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this->AddChild( m_pStream );
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RString sExtra = bExtra ? "extra " : "";
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m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") );
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m_sprFrame->SetName( "Frame" );
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this->AddChild( m_sprFrame );
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m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") );
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}
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void LifeMeterTime::OnLoadSong()
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{
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if( GetLifeSeconds() <= 0 && GAMESTATE->GetCourseSongIndex() > 0 )
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{
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return;
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}
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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float fOldLife = m_fLifeTotalLostSeconds;
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m_fLifeTotalGainedSeconds += pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()].fGainSeconds;
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m_soundGainLife.Play();
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SendLifeChangedMessage( fOldLife, TapNoteScore_Invalid, HoldNoteScore_Invalid );
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}
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void LifeMeterTime::ChangeLife( TapNoteScore tns )
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{
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if( GetLifeSeconds() <= 0 )
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return;
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float fMeterChange = 0;
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switch( tns )
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{
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default: ASSERT(0);
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case TNS_W1: fMeterChange = g_fTimeMeterSecondsChange[SE_W1]; break;
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case TNS_W2: fMeterChange = g_fTimeMeterSecondsChange[SE_W2]; break;
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case TNS_W3: fMeterChange = g_fTimeMeterSecondsChange[SE_W3]; break;
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case TNS_W4: fMeterChange = g_fTimeMeterSecondsChange[SE_W4]; break;
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case TNS_W5: fMeterChange = g_fTimeMeterSecondsChange[SE_W5]; break;
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case TNS_Miss: fMeterChange = g_fTimeMeterSecondsChange[SE_Miss]; break;
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case TNS_HitMine: fMeterChange = g_fTimeMeterSecondsChange[SE_HitMine]; break;
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case TNS_CheckpointHit: fMeterChange = g_fTimeMeterSecondsChange[SE_CheckpointHit]; break;
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case TNS_CheckpointMiss:fMeterChange = g_fTimeMeterSecondsChange[SE_CheckpointMiss]; break;
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}
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float fOldLife = m_fLifeTotalLostSeconds;
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m_fLifeTotalLostSeconds -= fMeterChange;
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SendLifeChangedMessage( fOldLife, tns, HoldNoteScore_Invalid );
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}
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void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
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{
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if( GetLifeSeconds() <= 0 )
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return;
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float fMeterChange = 0;
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switch( hns )
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{
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default: ASSERT(0);
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case HNS_Held: fMeterChange = g_fTimeMeterSecondsChange[SE_Held]; break;
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case HNS_LetGo: fMeterChange = g_fTimeMeterSecondsChange[SE_LetGo]; break;
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}
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float fOldLife = m_fLifeTotalLostSeconds;
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m_fLifeTotalLostSeconds -= fMeterChange;
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SendLifeChangedMessage( fOldLife, tns, hns );
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}
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void LifeMeterTime::HandleTapScoreNone()
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{
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}
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void LifeMeterTime::SendLifeChangedMessage( float fOldLife, TapNoteScore tns, HoldNoteScore hns )
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{
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Message msg( "LifeChanged" );
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msg.SetParam( "Player", m_pPlayerState->m_PlayerNumber );
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msg.SetParam( "TapNoteScore", LuaReference::Create(tns) );
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msg.SetParam( "HoldNoteScore", LuaReference::Create(hns) );
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msg.SetParam( "OldLife", fOldLife );
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msg.SetParam( "Difference", fOldLife - m_fLifeTotalLostSeconds );
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msg.SetParam( "LifeMeter", LuaReference::CreateFromPush(*this) );
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MESSAGEMAN->Broadcast( msg );
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}
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bool LifeMeterTime::IsInDanger() const
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{
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return m_pStream->GetPercent() < DANGER_THRESHOLD;
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}
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bool LifeMeterTime::IsHot() const
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{
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return false;
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}
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bool LifeMeterTime::IsFailing() const
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{
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return GetLifeSeconds() <= 0;
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}
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void LifeMeterTime::Update( float fDeltaTime )
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{
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// update current stage stats so ScoreDisplayLifeTime can show the right thing
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float fSecs = GetLifeSeconds();
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fSecs = max( 0, fSecs );
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m_pPlayerStageStats->m_fLifeRemainingSeconds = fSecs;
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LifeMeter::Update( fDeltaTime );
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m_pStream->SetPercent( GetLife() );
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m_pStream->SetPassingAlpha( 0 );
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m_pStream->SetHotAlpha( 0 );
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if( m_pPlayerState->m_HealthState == HealthState_Danger )
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m_quadDangerGlow.SetDiffuseAlpha( 1 );
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else
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m_quadDangerGlow.SetDiffuseAlpha( 0 );
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}
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float LifeMeterTime::GetLife() const
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{
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float fPercent = GetLifeSeconds() / FULL_LIFE_SECONDS;
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CLAMP( fPercent, 0, 1 );
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return fPercent;
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}
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float LifeMeterTime::GetLifeSeconds() const
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{
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float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.m_fStepsSeconds);
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return fSecs;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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