smsvn -> ssc-hg glue: rearrange directory structure
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/* HighScore - Player scoring data that persists between sessions. */
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#ifndef HIGH_SCORE_H
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#define HIGH_SCORE_H
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#include "Grade.h"
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#include "GameConstantsAndTypes.h"
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#include "DateTime.h"
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#include "RageUtil_AutoPtr.h"
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class XNode;
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struct RadarValues;
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struct lua_State;
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struct HighScoreImpl;
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struct HighScore
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{
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HighScore();
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RString GetName() const;
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Grade GetGrade() const;
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int GetScore() const;
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bool IsEmpty() const;
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float GetPercentDP() const;
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float GetSurviveSeconds() const;
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float GetSurvivalSeconds() const;
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RString GetModifiers() const;
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DateTime GetDateTime() const;
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RString GetPlayerGuid() const;
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RString GetMachineGuid() const;
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int GetProductID() const;
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int GetTapNoteScore( TapNoteScore tns ) const;
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int GetHoldNoteScore( HoldNoteScore tns ) const;
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const RadarValues &GetRadarValues() const;
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float GetLifeRemainingSeconds() const;
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bool GetDisqualified() const;
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void SetName( const RString &sName );
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void SetGrade( Grade g );
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void SetScore( int iScore );
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void SetPercentDP( float f );
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void SetAliveSeconds( float f );
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void SetModifiers( RString s );
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void SetDateTime( DateTime d );
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void SetPlayerGuid( RString s );
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void SetMachineGuid( RString s );
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void SetProductID( int i );
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void SetTapNoteScore( TapNoteScore tns, int i );
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void SetHoldNoteScore( HoldNoteScore tns, int i );
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void SetRadarValues( const RadarValues &rv );
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void SetLifeRemainingSeconds( float f );
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void SetDisqualified( bool b );
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RString *GetNameMutable();
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const RString *GetNameMutable() const { return const_cast<RString *> (const_cast<HighScore *>(this)->GetNameMutable()); }
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void Unset();
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bool operator>=( const HighScore& other ) const;
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bool operator==( const HighScore& other ) const;
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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RString GetDisplayName() const;
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// Lua
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void PushSelf( lua_State *L );
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private:
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HiddenPtr<HighScoreImpl> m_Impl;
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};
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struct HighScoreList
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{
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public:
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HighScoreList()
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{
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Init();
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}
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void Init();
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int GetNumTimesPlayed() const
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{
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return iNumTimesPlayed;
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}
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DateTime GetLastPlayed() const
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{
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ASSERT( iNumTimesPlayed > 0 ); // don't call this unless the song has been played
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return dtLastPlayed;
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}
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const HighScore& GetTopScore() const;
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void AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine );
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void IncrementPlayCount( DateTime dtLastPlayed );
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void RemoveAllButOneOfEachName();
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void ClampSize( bool bIsMachine );
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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vector<HighScore> vHighScores;
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Grade HighGrade;
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// Lua
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void PushSelf( lua_State *L );
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private:
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int iNumTimesPlayed;
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DateTime dtLastPlayed; // meaningless if iNumTimesPlayed == 0
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};
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struct Screenshot
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{
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RString sFileName; // no directory part - just the file name
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RString sMD5; // MD5 hash of the screenshot file
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HighScore highScore;
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XNode* CreateNode() const;
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void LoadFromNode( const XNode* pNode );
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};
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#endif
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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