smsvn -> ssc-hg glue: rearrange directory structure
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/* GameSoundManager - High-level sound utilities. */
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#ifndef RAGE_SOUNDS_H
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#define RAGE_SOUNDS_H
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#include "PlayerNumber.h"
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class TimingData;
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class RageSound;
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struct lua_State;
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class GameSoundManager
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{
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public:
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GameSoundManager();
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~GameSoundManager();
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void Update( float fDeltaTime );
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struct PlayMusicParams
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{
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PlayMusicParams()
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{
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pTiming = NULL;
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bForceLoop = false;
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fStartSecond = 0;
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fLengthSeconds = -1;
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fFadeInLengthSeconds = 0;
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fFadeOutLengthSeconds = 0;
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bAlignBeat = true;
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bApplyMusicRate = false;
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}
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RString sFile;
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const TimingData *pTiming;
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bool bForceLoop;
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float fStartSecond;
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float fLengthSeconds;
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float fFadeInLengthSeconds;
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float fFadeOutLengthSeconds;
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bool bAlignBeat;
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bool bApplyMusicRate;
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};
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void PlayMusic( PlayMusicParams params, PlayMusicParams FallbackMusicParams = PlayMusicParams() );
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void PlayMusic(
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RString sFile,
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const TimingData *pTiming = NULL,
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bool force_loop = false,
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float start_sec = 0,
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float length_sec = -1,
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float fFadeInLengthSeconds = 0,
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float fade_len = 0,
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bool align_beat = true );
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void StopMusic() { PlayMusic(""); }
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void DimMusic( float fVolume, float fDurationSeconds );
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RString GetMusicPath() const;
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void Flush();
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void PlayOnce( RString sPath );
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void PlayOnceFromDir( RString sDir );
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void PlayOnceFromAnnouncer( RString sFolderName );
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void HandleSongTimer( bool on=true );
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float GetFrameTimingAdjustment( float fDeltaTime );
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static float GetPlayerBalance( PlayerNumber pn );
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// Lua
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void PushSelf( lua_State *L );
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};
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extern GameSoundManager *SOUND;
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#endif
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/*
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* Copyright (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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