smsvn -> ssc-hg glue: rearrange directory structure
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/* GameManager - Manages Games and Styles. */
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#ifndef GAMEMANAGER_H
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#define GAMEMANAGER_H
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class Style;
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class Game;
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struct lua_State;
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#include "GameConstantsAndTypes.h"
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#include "GameInput.h"
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struct StepsTypeInfo
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{
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const char *szName;
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int iNumTracks;
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bool bAllowAutogen; // allow this type to be autogen'd to other types
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StepsTypeCategory m_StepsTypeCategory; // what is the most basic StyleType this is used with?
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RString GetLocalizedString() const;
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};
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class GameManager
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{
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public:
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GameManager();
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~GameManager();
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void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false );
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const Game *GetGameForStyle( const Style *pStyle );
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void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo );
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const Style *GetEditorStyleForStepsType( StepsType st );
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void GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut );
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const Style *GetHowToPlayStyleForGame( const Game* pGame );
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void GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector<const Style*> &vpStylesOut );
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const Style *GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st );
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void GetEnabledGames( vector<const Game*>& aGamesOut );
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const Game* GetDefaultGame();
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bool IsGameEnabled( const Game* pGame );
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int GetIndexFromGame( const Game* pGame );
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const Game* GetGameFromIndex( int index );
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const StepsTypeInfo &GetStepsTypeInfo( StepsType st );
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StepsType StringToStepsType( RString sStepsType );
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const Game* StringToGame( RString sGame );
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const Style* GameAndStringToStyle( const Game* pGame, RString sStyle );
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RString StyleToLocalizedString( const Style* s );
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// Lua
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void PushSelf( lua_State *L );
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};
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extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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