smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "DualScrollBar.h"
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#include "ThemeManager.h"
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#include "RageUtil.h"
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DualScrollBar::DualScrollBar()
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{
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m_fBarHeight = 100;
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m_fBarTime = 1;
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}
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void DualScrollBar::Load( const RString &sType )
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{
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FOREACH_PlayerNumber( pn )
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{
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m_sprScrollThumbUnderHalf[pn].Load( THEME->GetPathG(sType,ssprintf("thumb p%i",pn+1)) );
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m_sprScrollThumbUnderHalf[pn]->SetName( ssprintf("ThumbP%i", pn+1) );
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this->AddChild( m_sprScrollThumbUnderHalf[pn] );
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}
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FOREACH_PlayerNumber( pn )
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{
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m_sprScrollThumbOverHalf[pn].Load( THEME->GetPathG(sType, ssprintf("thumb p%i",pn+1)) );
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m_sprScrollThumbOverHalf[pn]->SetName( ssprintf("ThumbP%i", pn+1) );
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this->AddChild( m_sprScrollThumbOverHalf[pn] );
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}
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m_sprScrollThumbUnderHalf[0]->SetCropLeft( .5f );
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m_sprScrollThumbUnderHalf[1]->SetCropRight( .5f );
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m_sprScrollThumbOverHalf[0]->SetCropRight( .5f );
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m_sprScrollThumbOverHalf[1]->SetCropLeft( .5f );
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FOREACH_PlayerNumber( pn )
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SetPercentage( pn, 0 );
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FinishTweening();
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}
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void DualScrollBar::EnablePlayer( PlayerNumber pn, bool on )
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{
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m_sprScrollThumbUnderHalf[pn]->SetVisible( on );
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m_sprScrollThumbOverHalf[pn]->SetVisible( on );
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}
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void DualScrollBar::SetPercentage( PlayerNumber pn, float fPercent )
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{
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const float bottom = m_fBarHeight/2 - m_sprScrollThumbUnderHalf[pn]->GetZoomedHeight()/2;
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const float top = -bottom;
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/* Position both thumbs. */
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m_sprScrollThumbUnderHalf[pn]->StopTweening();
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m_sprScrollThumbUnderHalf[pn]->BeginTweening( m_fBarTime );
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m_sprScrollThumbUnderHalf[pn]->SetY( SCALE( fPercent, 0, 1, top, bottom ) );
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m_sprScrollThumbOverHalf[pn]->StopTweening();
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m_sprScrollThumbOverHalf[pn]->BeginTweening( m_fBarTime );
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m_sprScrollThumbOverHalf[pn]->SetY( SCALE( fPercent, 0, 1, top, bottom ) );
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}
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/*
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* (c) 2001-2004 Glenn Maynard, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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