smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,596 @@
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#include "global.h"
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#include "CourseUtil.h"
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#include "Course.h"
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#include "RageTimer.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "SongManager.h"
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#include "XmlFile.h"
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#include "GameState.h"
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#include "Style.h"
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#include "Foreach.h"
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#include "GameState.h"
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#include "LocalizedString.h"
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#include "RageLog.h"
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#include "arch/Dialog/Dialog.h"
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#include "RageFileManager.h"
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#include "CourseWriterCRS.h"
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//
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// Sorting stuff
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//
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static bool CompareCoursePointersByName( const Course* pCourse1, const Course* pCourse2 )
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{
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RString sName1 = pCourse1->GetDisplayFullTitle();
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RString sName2 = pCourse2->GetDisplayFullTitle();
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return sName1.CompareNoCase( sName2 ) < 0;
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}
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static bool CompareCoursePointersByAutogen( const Course* pCourse1, const Course* pCourse2 )
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{
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int b1 = pCourse1->m_bIsAutogen;
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int b2 = pCourse2->m_bIsAutogen;
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if( b1 < b2 )
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return true;
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else if( b1 > b2 )
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return false;
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else
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return CompareCoursePointersByName(pCourse1,pCourse2);
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}
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static bool CompareCoursePointersByDifficulty( const Course* pCourse1, const Course* pCourse2 )
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{
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int iNum1 = pCourse1->GetEstimatedNumStages();
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int iNum2 = pCourse2->GetEstimatedNumStages();
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if( iNum1 < iNum2 )
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return true;
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else if( iNum1 > iNum2 )
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return false;
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else // iNum1 == iNum2
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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}
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static bool CompareCoursePointersByTotalDifficulty( const Course* pCourse1, const Course* pCourse2 )
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{
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int iNum1 = pCourse1->m_SortOrder_TotalDifficulty;
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int iNum2 = pCourse2->m_SortOrder_TotalDifficulty;
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if( iNum1 == iNum2 )
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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return iNum1 < iNum2;
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}
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static bool MovePlayersBestToEnd( const Course* pCourse1, const Course* pCourse2 )
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{
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bool C1HasBest = pCourse1->CourseHasBestOrWorst();
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bool C2HasBest = pCourse2->CourseHasBestOrWorst();
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if( !C1HasBest && !C2HasBest )
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return false;
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if( C1HasBest && !C2HasBest )
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return false;
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if( !C1HasBest && C2HasBest )
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return true;
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return CompareCoursePointersByName( pCourse1, pCourse2 );
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}
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static bool CompareRandom( const Course* pCourse1, const Course* pCourse2 )
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{
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return ( pCourse1->AllSongsAreFixed() && !pCourse2->AllSongsAreFixed() );
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}
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static bool CompareCoursePointersByRanking( const Course* pCourse1, const Course* pCourse2 )
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{
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int iNum1 = pCourse1->m_SortOrder_Ranking;
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int iNum2 = pCourse2->m_SortOrder_Ranking;
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if( iNum1 == iNum2 )
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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return iNum1 < iNum2;
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}
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void CourseUtil::SortCoursePointerArrayByDifficulty( vector<Course*> &vpCoursesInOut )
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{
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sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByDifficulty );
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}
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void CourseUtil::SortCoursePointerArrayByRanking( vector<Course*> &vpCoursesInOut )
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{
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for( unsigned i=0; i<vpCoursesInOut.size(); i++ )
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vpCoursesInOut[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
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sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByRanking );
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}
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void CourseUtil::SortCoursePointerArrayByTotalDifficulty( vector<Course*> &vpCoursesInOut )
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{
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for( unsigned i=0; i<vpCoursesInOut.size(); i++ )
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vpCoursesInOut[i]->UpdateCourseStats( GAMESTATE->GetCurrentStyle()->m_StepsType );
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sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTotalDifficulty );
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}
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static bool CompareCoursePointersByType( const Course* pCourse1, const Course* pCourse2 )
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{
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return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
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}
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void CourseUtil::SortCoursePointerArrayByType( vector<Course*> &vpCoursesInOut )
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{
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stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByType );
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}
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void CourseUtil::MoveRandomToEnd( vector<Course*> &vpCoursesInOut )
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{
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stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareRandom );
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}
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static map<const Course*, RString> course_sort_val;
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bool CompareCoursePointersBySortValueAscending( const Course *pSong1, const Course *pSong2 )
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{
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return course_sort_val[pSong1] < course_sort_val[pSong2];
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}
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bool CompareCoursePointersBySortValueDescending( const Course *pSong1, const Course *pSong2 )
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{
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return course_sort_val[pSong1] > course_sort_val[pSong2];
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}
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bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse2 )
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{
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return CompareCoursePointersByName( pCourse1, pCourse2 );
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}
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void CourseUtil::SortCoursePointerArrayByTitle( vector<Course*> &vpCoursesInOut )
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{
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sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
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}
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void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &vpCoursesInOut )
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{
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RageTimer foo;
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course_sort_val.clear();
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for( unsigned i = 0; i < vpCoursesInOut.size(); ++i )
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{
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int iMeter = vpCoursesInOut[i]->GetMeter( GAMESTATE->GetCurrentStyle()->m_StepsType, Difficulty_Medium );
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course_sort_val[vpCoursesInOut[i]] = ssprintf( "%06i", iMeter );
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}
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sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
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stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersBySortValueAscending );
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stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), MovePlayersBestToEnd );
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}
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void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, ProfileSlot slot, bool bDescending )
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{
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if( !PROFILEMAN->IsPersistentProfile(slot) )
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return; // nothing to do since we don't have data
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Profile* pProfile = PROFILEMAN->GetProfile(slot);
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SortCoursePointerArrayByNumPlays( vpCoursesInOut, pProfile, bDescending );
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}
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void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &vpCoursesInOut, const Profile* pProfile, bool bDescending )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < vpCoursesInOut.size(); ++i)
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course_sort_val[vpCoursesInOut[i]] = ssprintf( "%09i", pProfile->GetCourseNumTimesPlayed(vpCoursesInOut[i]) );
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stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
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course_sort_val.clear();
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}
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void CourseUtil::SortByMostRecentlyPlayedForMachine( vector<Course*> &vpCoursesInOut )
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{
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Profile *pProfile = PROFILEMAN->GetMachineProfile();
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FOREACH_CONST( Course*, vpCoursesInOut, c )
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{
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int iNumTimesPlayed = pProfile->GetCourseNumTimesPlayed( *c );
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RString val = iNumTimesPlayed ? pProfile->GetCourseLastPlayedDateTime(*c).GetString() : "9999999999999";
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course_sort_val[*c] = val;
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}
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stable_sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersBySortValueAscending );
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course_sort_val.clear();
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}
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void CourseUtil::MakeDefaultEditCourseEntry( CourseEntry& out )
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{
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out.songID.FromSong( GAMESTATE->GetDefaultSong() );
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out.stepsCriteria.m_difficulty = Difficulty_Medium;
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}
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//////////////////////////////////
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// Autogen
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//////////////////////////////////
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void CourseUtil::AutogenEndlessFromGroup( const RString &sGroupName, Difficulty diff, Course &out )
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{
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out.m_bIsAutogen = true;
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out.m_bRepeat = true;
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out.m_bShuffle = true;
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out.m_iLives = -1;
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FOREACH_ENUM( Difficulty,dc)
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out.m_iCustomMeter[dc] = -1;
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if( sGroupName == "" )
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{
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out.m_sMainTitle = "All Songs";
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// m_sBannerPath = ""; // XXX
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}
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else
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{
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out.m_sMainTitle = SONGMAN->ShortenGroupName( sGroupName );
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out.m_sBannerPath = SONGMAN->GetSongGroupBannerPath( sGroupName );
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}
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// We want multiple songs, so we can try to prevent repeats during
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// gameplay. (We might still get a repeat at the repeat boundary,
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// but that'd be rare.) -glenn
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CourseEntry e;
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e.songCriteria.m_sGroupName = sGroupName;
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e.stepsCriteria.m_difficulty = diff;
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e.bSecret = true;
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// Insert a copy of e for each song in the group.
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out.m_vEntries.insert( out.m_vEntries.end(), SONGMAN->GetSongs(sGroupName).size(), e );
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}
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void CourseUtil::AutogenNonstopFromGroup( const RString &sGroupName, Difficulty diff, Course &out )
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{
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AutogenEndlessFromGroup( sGroupName, diff, out );
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out.m_bRepeat = false;
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out.m_sMainTitle += " Random";
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// resize to 4
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while( out.m_vEntries.size() < 4 )
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out.m_vEntries.push_back( out.m_vEntries[0] );
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while( out.m_vEntries.size() > 4 )
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out.m_vEntries.pop_back();
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}
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void CourseUtil::AutogenOniFromArtist( const RString &sArtistName, RString sArtistNameTranslit, vector<Song*> aSongs, Difficulty dc, Course &out )
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{
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out.m_bIsAutogen = true;
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out.m_bRepeat = false;
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out.m_bShuffle = true;
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out.m_bSortByMeter = true;
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out.m_iLives = 4;
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FOREACH_ENUM( Difficulty,cd)
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out.m_iCustomMeter[cd] = -1;
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ASSERT( sArtistName != "" );
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ASSERT( aSongs.size() > 0 );
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/* "Artist Oni" is a little repetitive; "by Artist" stands out less, and lowercasing
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* "by" puts more emphasis on the artist's name. It also sorts them together. */
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out.m_sMainTitle = "by " + sArtistName;
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if( sArtistNameTranslit != sArtistName )
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out.m_sMainTitleTranslit = "by " + sArtistNameTranslit;
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// m_sBannerPath = ""; // XXX
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/* Shuffle the list to determine which songs we'll use. Shuffle it deterministically,
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* so we always get the same set of songs unless the song set changes. */
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{
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RandomGen rng( GetHashForString( sArtistName ) + aSongs.size() );
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random_shuffle( aSongs.begin(), aSongs.end(), rng );
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}
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/* Only use up to four songs. */
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if( aSongs.size() > 4 )
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aSongs.erase( aSongs.begin()+4, aSongs.end() );
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CourseEntry e;
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e.stepsCriteria.m_difficulty = dc;
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for( unsigned i = 0; i < aSongs.size(); ++i )
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{
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e.songID.FromSong( aSongs[i] );
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out.m_vEntries.push_back( e );
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}
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}
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void CourseUtil::WarnOnInvalidMods( RString sMods )
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{
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PlayerOptions po;
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SongOptions so;
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vector<RString> vs;
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split( sMods, ",", vs, true );
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FOREACH_CONST( RString, vs, s )
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{
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bool bValid = false;
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RString sErrorDetail;
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bValid |= po.FromOneModString( *s, sErrorDetail );
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bValid |= so.FromOneModString( *s, sErrorDetail );
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if( !bValid )
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{
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RString sFullError = ssprintf("Error processing '%s' in '%s'", (*s).c_str(), sMods.c_str() );
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if( !sErrorDetail.empty() )
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sFullError += ": " + sErrorDetail;
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LOG->UserLog( "", "", "%s", sFullError.c_str() );
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Dialog::OK( sFullError, "INVALID_PLAYER_OPTION_WARNING" );
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}
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}
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}
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int EditCourseUtil::MAX_NAME_LENGTH = 16;
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int EditCourseUtil::MAX_PER_PROFILE = 32;
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int EditCourseUtil::MIN_WORKOUT_MINUTES = 4;
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int EditCourseUtil::MAX_WORKOUT_MINUTES = 90;
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bool EditCourseUtil::s_bNewCourseNeedsName = false;
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bool EditCourseUtil::Save( Course *pCourse )
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{
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return EditCourseUtil::RenameAndSave( pCourse, pCourse->GetDisplayFullTitle() );
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}
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bool EditCourseUtil::RenameAndSave( Course *pCourse, RString sNewName )
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{
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ASSERT( !sNewName.empty() );
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EditCourseUtil::s_bNewCourseNeedsName = false;
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RString sNewFilePath;
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if( pCourse->IsAnEdit() )
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{
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sNewFilePath = PROFILEMAN->GetProfileDir(ProfileSlot_Machine) + EDIT_COURSES_SUBDIR + sNewName + ".crs";
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}
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else
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{
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RString sDir, sName, sExt;
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splitpath( pCourse->m_sPath, sDir, sName, sExt );
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sNewFilePath = sDir + sNewName + sExt;
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}
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// remove the old file if the name is changing
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if( !pCourse->m_sPath.empty() && sNewFilePath != pCourse->m_sPath )
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FILEMAN->Remove( pCourse->m_sPath ); // not fatal if this fails
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pCourse->m_sMainTitle = sNewName;
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pCourse->m_sPath = sNewFilePath;
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return CourseWriterCRS::Write( *pCourse, pCourse->m_sPath, false );
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}
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bool EditCourseUtil::RemoveAndDeleteFile( Course *pCourse )
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{
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if( !FILEMAN->Remove( pCourse->m_sPath ) )
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return false;
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FILEMAN->Remove( pCourse->GetCacheFilePath() );
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if( pCourse->IsAnEdit() )
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{
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PROFILEMAN->LoadMachineProfile();
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}
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else
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{
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SONGMAN->DeleteCourse( pCourse );
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delete pCourse;
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}
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return true;
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}
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static LocalizedString YOU_MUST_SUPPLY_NAME ( "CourseUtil", "You must supply a name for your course." );
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static LocalizedString EDIT_NAME_CONFLICTS ( "CourseUtil", "The name you chose conflicts with another course. Please use a different name." );
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static LocalizedString EDIT_NAME_CANNOT_CONTAIN ( "CourseUtil", "The course name cannot contain any of the following characters: %s" );
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bool EditCourseUtil::ValidateEditCourseName( const RString &sAnswer, RString &sErrorOut )
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{
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if( sAnswer.empty() )
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{
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sErrorOut = YOU_MUST_SUPPLY_NAME;
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return false;
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}
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static const RString sInvalidChars = "\\/:*?\"<>|";
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if( strpbrk(sAnswer, sInvalidChars) != NULL )
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{
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sErrorOut = ssprintf( EDIT_NAME_CANNOT_CONTAIN.GetValue(), sInvalidChars.c_str() );
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return false;
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}
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// Check for name conflicts
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vector<Course*> vpCourses;
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EditCourseUtil::GetAllEditCourses( vpCourses );
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FOREACH_CONST( Course*, vpCourses, p )
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{
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if( GAMESTATE->m_pCurCourse == *p )
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continue; // don't comepare name against ourself
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if( (*p)->GetDisplayFullTitle() == sAnswer )
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{
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sErrorOut = EDIT_NAME_CONFLICTS;
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return false;
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}
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}
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return true;
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}
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void EditCourseUtil::UpdateAndSetTrail()
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{
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ASSERT( GAMESTATE->m_pCurStyle );
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StepsType st = GAMESTATE->m_pCurStyle->m_StepsType;
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Trail *pTrail = NULL;
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if( GAMESTATE->m_pCurCourse )
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pTrail = GAMESTATE->m_pCurCourse->GetTrailForceRegenCache( st );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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}
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void EditCourseUtil::PrepareForPlay()
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{
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GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
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GAMESTATE->m_bSideIsJoined[0] = true;
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
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Course *pCourse = GAMESTATE->m_pCurCourse;
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pCourse->m_fGoalSeconds;
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}
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void EditCourseUtil::GetAllEditCourses( vector<Course*> &vpCoursesOut )
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{
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vector<Course*> vpCoursesTemp;
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SONGMAN->GetAllCourses( vpCoursesTemp, false );
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FOREACH_CONST( Course*, vpCoursesTemp, c )
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{
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if( (*c)->GetLoadedFromProfileSlot() != ProfileSlot_Invalid )
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vpCoursesOut.push_back( *c );
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}
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}
|
||||
|
||||
void EditCourseUtil::LoadDefaults( Course &out )
|
||||
{
|
||||
out = Course();
|
||||
|
||||
out.m_fGoalSeconds = 0;
|
||||
|
||||
// pick a default name
|
||||
// XXX: Make this localizable
|
||||
for( int i=0; i<10000; i++ )
|
||||
{
|
||||
out.m_sMainTitle = ssprintf("Workout %d", i+1);
|
||||
bool bNameInUse = false;
|
||||
|
||||
vector<Course*> vpCourses;
|
||||
EditCourseUtil::GetAllEditCourses( vpCourses );
|
||||
FOREACH_CONST( Course*, vpCourses, p )
|
||||
{
|
||||
if( out.m_sMainTitle == (*p)->m_sMainTitle )
|
||||
{
|
||||
bNameInUse = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !bNameInUse )
|
||||
break;
|
||||
}
|
||||
|
||||
vector<Song*> vpSongs;
|
||||
SONGMAN->GetPreferredSortSongs( vpSongs );
|
||||
for( int i=0; i<(int)vpSongs.size() && i<6; i++ )
|
||||
{
|
||||
CourseEntry ce;
|
||||
ce.songID.FromSong( vpSongs[i] );
|
||||
ce.stepsCriteria.m_difficulty = Difficulty_Easy;
|
||||
out.m_vEntries.push_back( ce );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////
|
||||
// CourseID
|
||||
//////////////////////////////////
|
||||
|
||||
void CourseID::FromCourse( const Course *p )
|
||||
{
|
||||
if( p )
|
||||
{
|
||||
if( p->m_bIsAutogen )
|
||||
{
|
||||
sPath = "";
|
||||
sFullTitle = p->GetTranslitFullTitle();
|
||||
}
|
||||
else
|
||||
{
|
||||
sPath = p->m_sPath;
|
||||
sFullTitle = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sPath = "";
|
||||
sFullTitle = "";
|
||||
}
|
||||
|
||||
// HACK for backwards compatibility:
|
||||
// Strip off leading "/". 2005/05/21 file layer changes added a leading slash.
|
||||
if( sPath.Left(1) == "/" )
|
||||
sPath.erase( sPath.begin() );
|
||||
|
||||
m_Cache.Unset();
|
||||
}
|
||||
|
||||
Course *CourseID::ToCourse() const
|
||||
{
|
||||
// HACK for backwards compatibility:
|
||||
// Re-add the leading "/". 2005/05/21 file layer changes added a leading slash.
|
||||
RString sPath2 = sPath;
|
||||
if( sPath2.Left(1) != "/" )
|
||||
sPath2 = "/" + sPath2;
|
||||
|
||||
Course *pCourse = NULL;
|
||||
if( m_Cache.Get(&pCourse) )
|
||||
return pCourse;
|
||||
if( pCourse == NULL && !sPath2.empty() )
|
||||
pCourse = SONGMAN->GetCourseFromPath( sPath2 );
|
||||
|
||||
if( pCourse == NULL && !sFullTitle.empty() )
|
||||
pCourse = SONGMAN->GetCourseFromName( sFullTitle );
|
||||
m_Cache.Set( pCourse );
|
||||
|
||||
return pCourse;
|
||||
}
|
||||
|
||||
XNode* CourseID::CreateNode() const
|
||||
{
|
||||
XNode* pNode = new XNode( "Course" );;
|
||||
|
||||
if( !sPath.empty() )
|
||||
pNode->AppendAttr( "Path", sPath );
|
||||
if( !sFullTitle.empty() )
|
||||
pNode->AppendAttr( "FullTitle", sFullTitle );
|
||||
|
||||
return pNode;
|
||||
}
|
||||
|
||||
void CourseID::LoadFromNode( const XNode* pNode )
|
||||
{
|
||||
ASSERT( pNode->GetName() == "Course" );
|
||||
sFullTitle = RString();
|
||||
sPath = RString();
|
||||
if( !pNode->GetAttrValue("Path", sPath) )
|
||||
pNode->GetAttrValue( "FullTitle", sFullTitle );
|
||||
m_Cache.Unset();
|
||||
}
|
||||
|
||||
RString CourseID::ToString() const
|
||||
{
|
||||
if( !sPath.empty() )
|
||||
return sPath;
|
||||
if( !sFullTitle.empty() )
|
||||
return sFullTitle;
|
||||
return RString();
|
||||
}
|
||||
|
||||
bool CourseID::IsValid() const
|
||||
{
|
||||
return !sPath.empty() || !sFullTitle.empty();
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user