smsvn -> ssc-hg glue: rearrange directory structure
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/* Course - A queue of songs and notes. */
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#ifndef COURSE_H
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#define COURSE_H
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#include "GameConstantsAndTypes.h"
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#include "Attack.h"
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#include "EnumHelper.h"
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#include "Trail.h"
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#include "RageTypes.h"
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#include "RageUtil_CachedObject.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include <map>
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#include <set>
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struct lua_State;
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class Style;
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class Game;
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const int MAX_EDIT_COURSE_TITLE_LENGTH = 12;
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inline PlayMode CourseTypeToPlayMode( CourseType ct ) { return (PlayMode)(PLAY_MODE_NONSTOP+ct); }
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inline CourseType PlayModeToCourseType( PlayMode pm ) { return (CourseType)(pm-PLAY_MODE_NONSTOP); }
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enum SongSort
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{
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SongSort_Randomize,
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SongSort_MostPlays,
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SongSort_FewestPlays,
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SongSort_TopGrades,
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SongSort_LowestGrades,
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NUM_SongSort,
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};
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#define FOREACH_SongSort( i ) FOREACH_ENUM( SongSort, i )
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const RString& SongSortToString( SongSort ss );
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const RString& SongSortToLocalizedString( SongSort ss );
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class CourseEntry
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{
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public:
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bool bSecret; // show "??????" instead of an exact song
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// filter criteria, applied from top to bottom
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SongID songID; // don't filter if unset
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SongCriteria songCriteria;
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StepsCriteria stepsCriteria;
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bool bNoDifficult; // if true, CourseDifficulty doesn't affect this entry
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SongSort songSort; // sort by this after filtering
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int iChooseIndex; //
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RString sModifiers; // set player and song options using these
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AttackArray attacks; // timed sModifiers
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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int iGainLives; // lives gained back at the beginning of the next song
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CourseEntry()
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{
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bSecret = false;
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bNoDifficult = false;
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songSort = SongSort_Randomize;
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iChooseIndex = 0;
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sModifiers = "";
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fGainSeconds = 0;
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iGainLives = -1;
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}
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bool IsFixedSong() const { return songID.IsValid(); }
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RString GetTextDescription() const;
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int GetNumModChanges() const;
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// Lua
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void PushSelf( lua_State *L );
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};
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class Course
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{
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public:
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Course();
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RString GetBannerPath() const;
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bool HasBanner() const;
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/* If PREFSMAN->m_bShowNative is off, these are the same as GetTranslit* below.
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* Otherwise, they return the main titles. */
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RString GetDisplayMainTitle() const;
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RString GetDisplaySubTitle() const;
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/* Returns the transliterated titles, if any; otherwise returns the main titles. */
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RString GetTranslitMainTitle() const { return m_sMainTitleTranslit.size()? m_sMainTitleTranslit: m_sMainTitle; }
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RString GetTranslitSubTitle() const { return m_sSubTitleTranslit.size()? m_sSubTitleTranslit: m_sSubTitle; }
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/* "title subtitle" */
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RString GetDisplayFullTitle() const;
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RString GetTranslitFullTitle() const;
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// Dereferences course_entries and returns only the playable Songs and Steps
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Trail* GetTrail( StepsType st, CourseDifficulty cd=Difficulty_Medium ) const;
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Trail* GetTrailForceRegenCache( StepsType st, CourseDifficulty cd=Difficulty_Medium ) const;
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void GetTrails( vector<Trail*> &AddTo, StepsType st ) const;
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void GetAllTrails( vector<Trail*> &AddTo ) const;
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int GetMeter( StepsType st, CourseDifficulty cd=Difficulty_Medium ) const;
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bool HasMods() const;
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bool HasTimedMods() const;
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bool AllSongsAreFixed() const;
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const Style *GetCourseStyle( const Game *pGame, int iNumPlayers ) const;
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int GetEstimatedNumStages() const { return m_vEntries.size(); }
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bool IsPlayableIn( StepsType st ) const;
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bool CourseHasBestOrWorst() const;
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RageColor GetColor() const;
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bool GetTotalSeconds( StepsType st, float& fSecondsOut ) const;
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bool IsNonstop() const { return GetPlayMode() == PLAY_MODE_NONSTOP; }
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bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
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bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
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CourseType GetCourseType() const;
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void SetCourseType( CourseType ct );
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PlayMode GetPlayMode() const;
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bool ShowInDemonstrationAndRanking() const;
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void RevertFromDisk();
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void Init();
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bool IsRanking() const;
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void UpdateCourseStats( StepsType st );
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/* Call to regenerate Trails with random entries */
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void RegenerateNonFixedTrails() const;
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void InvalidateTrailCache();
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/* Call when a Song or its Steps are deleted/changed. */
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void Invalidate( const Song *pStaleSong );
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void GetAllCachedTrails( vector<Trail *> &out );
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RString GetCacheFilePath() const;
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const CourseEntry *FindFixedSong( const Song *pSong ) const;
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ProfileSlot GetLoadedFromProfileSlot() const { return m_LoadedFromProfile; }
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void SetLoadedFromProfile( ProfileSlot slot ) { m_LoadedFromProfile = slot; }
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bool Matches(RString sGroup, RString sCourse) const;
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// Lua
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void PushSelf( lua_State *L );
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void CalculateRadarValues();
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bool GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
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bool GetTrailSorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
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bool IsAnEdit() const { return m_LoadedFromProfile != ProfileSlot_Invalid; }
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bool m_bIsAutogen; // was this created by AutoGen?
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RString m_sPath;
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RString m_sMainTitle, m_sMainTitleTranslit;
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RString m_sSubTitle, m_sSubTitleTranslit;
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RString m_sBannerPath;
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RString m_sCDTitlePath;
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RString m_sGroupName;
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bool m_bRepeat; // repeat after last song? "Endless"
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float m_fGoalSeconds; // if not 0, stop play after this number of seconds
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bool m_bShuffle;
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int m_iLives; // -1 means use bar life meter
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int m_iCustomMeter[NUM_Difficulty]; // -1 = no meter specified
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bool m_bSortByMeter;
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bool m_bIncomplete;
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vector<CourseEntry> m_vEntries;
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// sorting values
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int m_SortOrder_TotalDifficulty;
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int m_SortOrder_Ranking;
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ProfileSlot m_LoadedFromProfile; // ProfileSlot_Invalid if wasn't loaded from a profile
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typedef pair<StepsType,Difficulty> CacheEntry;
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struct CacheData
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{
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Trail trail;
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bool null;
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};
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typedef map<CacheEntry, CacheData> TrailCache_t;
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mutable TrailCache_t m_TrailCache;
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mutable int m_iTrailCacheSeed;
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typedef map<CacheEntry, RadarValues> RadarCache_t;
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RadarCache_t m_RadarCache;
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/* Preferred styles: */
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set<RString> m_setStyles;
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CachedObject<Course> m_CachedObject;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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