smsvn -> ssc-hg glue: rearrange directory structure
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#include "global.h"
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#include "CommonMetrics.h"
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#include "RageUtil.h"
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#include "Foreach.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ProductInfo.h"
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#include "LuaManager.h"
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static RString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%dCommand",int(p+1)); }
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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ThemeMetric1D<apActorCommands> CommonMetrics::PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
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LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
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ThemeMetric<int> CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS("Common","MaxCourseEntriesBeforeShowVarious");
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ThemeMetric<float> CommonMetrics::TICK_EARLY_SECONDS ("ScreenGameplay","TickEarlySeconds");
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ThemeMetric<RString> CommonMetrics::DEFAULT_NOTESKIN_NAME ("Common","DefaultNoteSkinName");
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ThemeMetricDifficultiesToShow CommonMetrics::DIFFICULTIES_TO_SHOW ("Common","DifficultiesToShow");
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ThemeMetricCourseDifficultiesToShow CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW ("Common","CourseDifficultiesToShow");
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ThemeMetricStepsTypesToShow CommonMetrics::STEPS_TYPES_TO_SHOW ("Common","StepsTypesToHide"); // This metric takes a list of StepsTypes to hide and returns a list of StepsTypes to show
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ThemeMetric<bool> CommonMetrics::AUTO_SET_STYLE ("Common","AutoSetStyle");
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ThemeMetric<int> CommonMetrics::PERCENT_SCORE_DECIMAL_PLACES ("Common","PercentScoreDecimalPlaces");
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ThemeMetricDifficultiesToShow::ThemeMetricDifficultiesToShow( const RString& sGroup, const RString& sName ) :
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ThemeMetric<RString>(sGroup,sName)
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{
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// re-read because ThemeMetric::ThemeMetric calls ThemeMetric::Read, not the derived one
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if( IsLoaded() )
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Read();
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}
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void ThemeMetricDifficultiesToShow::Read()
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{
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ASSERT( GetName().Right(6) == "ToShow" );
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ThemeMetric<RString>::Read();
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m_v.clear();
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vector<RString> v;
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split( ThemeMetric<RString>::GetValue(), ",", v );
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ASSERT( v.size() > 0 );
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FOREACH_CONST( RString, v, i )
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{
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Difficulty d = StringToDifficulty( *i );
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if( d == Difficulty_Invalid )
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RageException::Throw( "Unknown difficulty \"%s\" in CourseDifficultiesToShow.", i->c_str() );
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m_v.push_back( d );
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}
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}
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const vector<Difficulty>& ThemeMetricDifficultiesToShow::GetValue() const { return m_v; }
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ThemeMetricCourseDifficultiesToShow::ThemeMetricCourseDifficultiesToShow( const RString& sGroup, const RString& sName ) :
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ThemeMetric<RString>(sGroup,sName)
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{
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// re-read because ThemeMetric::ThemeMetric calls ThemeMetric::Read, not the derived one
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if( IsLoaded() )
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Read();
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}
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void ThemeMetricCourseDifficultiesToShow::Read()
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{
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ASSERT( GetName().Right(6) == "ToShow" );
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ThemeMetric<RString>::Read();
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m_v.clear();
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vector<RString> v;
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split( ThemeMetric<RString>::GetValue(), ",", v );
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ASSERT( v.size() > 0 );
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FOREACH_CONST( RString, v, i )
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{
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CourseDifficulty d = StringToDifficulty( *i );
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if( d == Difficulty_Invalid )
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RageException::Throw( "Unknown CourseDifficulty \"%s\" in CourseDifficultiesToShow.", i->c_str() );
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m_v.push_back( d );
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}
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}
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const vector<CourseDifficulty>& ThemeMetricCourseDifficultiesToShow::GetValue() const { return m_v; }
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static void RemoveStepsTypes( vector<StepsType>& inout, RString sStepsTypesToRemove )
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{
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vector<RString> v;
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split( sStepsTypesToRemove, ",", v );
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ASSERT( v.size() > 0 );
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// subtract StepsTypes
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FOREACH_CONST( RString, v, i )
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{
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StepsType st = GAMEMAN->StringToStepsType(*i);
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if( st == StepsType_Invalid )
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{
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LOG->Warn( "Invalid StepsType value '%s' in '%s'", i->c_str(), sStepsTypesToRemove.c_str() );
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continue;
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}
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const vector<StepsType>::iterator iter = find( inout.begin(), inout.end(), st );
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if( iter != inout.end() )
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inout.erase( iter );
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}
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}
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ThemeMetricStepsTypesToShow::ThemeMetricStepsTypesToShow( const RString& sGroup, const RString& sName ) :
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ThemeMetric<RString>(sGroup,sName)
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{
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// re-read because ThemeMetric::ThemeMetric calls ThemeMetric::Read, not the derived one
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if( IsLoaded() )
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Read();
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}
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void ThemeMetricStepsTypesToShow::Read()
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{
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ASSERT( GetName().Right(6) == "ToHide" );
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ThemeMetric<RString>::Read();
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m_v.clear();
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, m_v );
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RemoveStepsTypes( m_v, ThemeMetric<RString>::GetValue() );
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}
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const vector<StepsType>& ThemeMetricStepsTypesToShow::GetValue() const { return m_v; }
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RString CommonMetrics::LocalizeOptionItem( const RString &s, bool bOptional )
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{
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if( bOptional && !THEME->HasString("OptionNames",s) )
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return s;
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return THEME->GetString( "OptionNames", s );
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}
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LuaFunction( LocalizeOptionItem, CommonMetrics::LocalizeOptionItem(SArg(1),true) );
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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