smsvn -> ssc-hg glue: rearrange directory structure
This commit is contained in:
@@ -0,0 +1,89 @@
|
||||
/* CodeDetector - Uses InputQueue to detect input of codes. */
|
||||
|
||||
#ifndef CODE_DETECTOR_H
|
||||
#define CODE_DETECTOR_H
|
||||
|
||||
#include "GameInput.h"
|
||||
|
||||
enum Code {
|
||||
Code_PrevSteps1,
|
||||
Code_PrevSteps2,
|
||||
Code_NextSteps1,
|
||||
Code_NextSteps2,
|
||||
CODE_NEXT_SORT1,
|
||||
CODE_NEXT_SORT2,
|
||||
CODE_NEXT_SORT3,
|
||||
CODE_NEXT_SORT4,
|
||||
CODE_MODE_MENU1,
|
||||
CODE_MODE_MENU2,
|
||||
CODE_MIRROR,
|
||||
CODE_LEFT,
|
||||
CODE_RIGHT,
|
||||
CODE_SHUFFLE,
|
||||
CODE_SUPER_SHUFFLE,
|
||||
CODE_NEXT_TRANSFORM,
|
||||
CODE_NEXT_SCROLL_SPEED,
|
||||
CODE_PREVIOUS_SCROLL_SPEED,
|
||||
CODE_NEXT_ACCEL,
|
||||
CODE_NEXT_EFFECT,
|
||||
CODE_NEXT_APPEARANCE,
|
||||
CODE_NEXT_TURN,
|
||||
CODE_REVERSE,
|
||||
CODE_HOLDS,
|
||||
CODE_MINES,
|
||||
CODE_DARK,
|
||||
CODE_HIDDEN,
|
||||
CODE_RANDOMVANISH,
|
||||
CODE_CANCEL_ALL,
|
||||
CODE_NEXT_THEME,
|
||||
CODE_NEXT_THEME2,
|
||||
CODE_NEXT_ANNOUNCER,
|
||||
CODE_NEXT_ANNOUNCER2,
|
||||
CODE_BW_NEXT_GROUP,
|
||||
CODE_BW_NEXT_GROUP2,
|
||||
CODE_SAVE_SCREENSHOT1,
|
||||
CODE_SAVE_SCREENSHOT2,
|
||||
CODE_CANCEL_ALL_PLAYER_OPTIONS,
|
||||
CODE_BACK_IN_EVENT_MODE,
|
||||
NUM_Code // leave this at the end
|
||||
};
|
||||
|
||||
class CodeDetector
|
||||
{
|
||||
public:
|
||||
static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
|
||||
static bool EnteredPrevSteps( GameController controller );
|
||||
static bool EnteredNextSteps( GameController controller );
|
||||
static bool EnteredNextSort( GameController controller );
|
||||
static bool EnteredModeMenu( GameController controller );
|
||||
static bool DetectAndAdjustMusicOptions( GameController controller );
|
||||
static bool EnteredCode( GameController controller, Code code );
|
||||
static bool EnteredNextBannerGroup( GameController controller );
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
Reference in New Issue
Block a user