smsvn -> ssc-hg glue: rearrange directory structure
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/* Character - An persona that defines attacks for use in battle. */
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#ifndef Character_H
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#define Character_H
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#include "GameConstantsAndTypes.h"
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#include "RageTexturePreloader.h"
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#include "LuaReference.h"
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struct lua_State;
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typedef lua_State Lua;
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class Character
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{
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public:
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Character();
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~Character() { }
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bool Load( RString sCharDir ); // return true if success
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RString GetTakingABreakPath() const;
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RString GetCardPath() const { return m_sCardPath; }
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RString GetIconPath() const { return m_sIconPath; }
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RString GetModelPath() const;
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RString GetRestAnimationPath() const;
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RString GetWarmUpAnimationPath() const;
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RString GetDanceAnimationPath() const;
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RString GetSongSelectIconPath() const;
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RString GetStageIconPath() const;
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bool Has2DElems();
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bool IsDefaultCharacter() const
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{
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return m_sCharacterID.CompareNoCase("default") == 0;
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}
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void DemandGraphics();
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void UndemandGraphics();
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//
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// Lua
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//
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void PushSelf( Lua *L );
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// smart accessor
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const RString &GetDisplayName() { return !m_sDisplayName.empty() ? m_sDisplayName : m_sCharacterID; }
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RString m_sCharDir;
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RString m_sCharacterID;
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private:
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RString m_sDisplayName;
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RString m_sCardPath;
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RString m_sIconPath;
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public:
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apActorCommands m_cmdInit;
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// All the stuff below will be filled in if this character is playable in Rave mode
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bool m_bUsableInRave;
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RString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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RageTexturePreloader m_Preload;
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int m_iPreloadRefcount;
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};
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#endif
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/*
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* (c) 2003 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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