smsvn -> ssc-hg glue: rearrange directory structure
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@@ -0,0 +1,95 @@
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#include "global.h"
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#include "AutoActor.h"
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#include "ThemeManager.h"
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#include "Actor.h"
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#include "ActorUtil.h"
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void AutoActor::Unload()
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{
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delete m_pActor;
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m_pActor=NULL;
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}
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AutoActor::AutoActor( const AutoActor &cpy )
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{
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if( cpy.m_pActor == NULL )
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m_pActor = NULL;
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else
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m_pActor = cpy.m_pActor->Copy();
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}
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AutoActor &AutoActor::operator=( const AutoActor &cpy )
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{
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Unload();
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if( cpy.m_pActor == NULL )
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m_pActor = NULL;
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else
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m_pActor = cpy.m_pActor->Copy();
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return *this;
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}
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void AutoActor::Load( Actor *pActor )
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{
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Unload();
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m_pActor = pActor;
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}
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void AutoActor::Load( const RString &sPath )
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{
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Unload();
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m_pActor = ActorUtil::MakeActor( sPath );
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/* If a Condition is false, MakeActor will return NULL. */
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if( m_pActor == NULL )
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m_pActor = new Actor;
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}
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void AutoActor::LoadB( const RString &sMetricsGroup, const RString &sElement )
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{
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ThemeManager::PathInfo pi;
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bool b = THEME->GetPathInfo( pi, EC_BGANIMATIONS, sMetricsGroup, sElement );
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ASSERT( b );
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LuaThreadVariable var1( "MatchingMetricsGroup", pi.sMatchingMetricsGroup );
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LuaThreadVariable var2( "MatchingElement", pi.sMatchingElement );
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Load( pi.sResolvedPath );
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}
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void AutoActor::LoadActorFromNode( const XNode* pNode, Actor *pParent )
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{
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Unload();
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m_pActor = ActorUtil::LoadFromNode( pNode, pParent );
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}
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void AutoActor::LoadAndSetName( const RString &sScreenName, const RString &sActorName )
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{
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Load( THEME->GetPathG(sScreenName,sActorName) );
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m_pActor->SetName( sActorName );
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ActorUtil::LoadAllCommands( *m_pActor, sScreenName );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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