smsvn -> ssc-hg glue: rearrange directory structure
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@@ -0,0 +1,11 @@
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-- This needs to be an ActorFrame because children will want to load the base and merge their own elements into the table.
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t = Def.ActorFrame {};
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t[#t+1] = StandardDecorationFromFile( "LeftFrame", "LeftFrame" );
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t[#t+1] = StandardDecorationFromFile( "RightFrame", "RightFrame" );
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t[#t+1] = StandardDecorationFromFile( "Header", "Header" );
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t[#t+1] = StandardDecorationFromFile( "Footer", "Footer" );
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t[#t+1] = StandardDecorationFromFileOptional( "Help", "Help" );
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t[#t+1] = StandardDecorationFromFileOptional( "StyleIcon", "StyleIcon" );
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t[#t+1] = StandardDecorationFromFileOptional( "StageFrame", "StageFrame" );
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t[#t+1] = StandardDecorationFromFileOptional( "StageDisplay", "StageDisplay" );
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return t;
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