smsvn -> ssc-hg glue: rearrange directory structure
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@@ -0,0 +1,63 @@
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local ret = ... or {}
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ret.Redir = function(sButton, sElement)
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-- To redirect files for Up to Down:
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-- if sButton == "Up" then sButton = "Down"; end
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return sButton, sElement;
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end
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ret.Rotate =
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{
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};
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ret.PartsToRotate =
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{
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};
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ret.Blank =
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{
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-- To blank tap notes:
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-- ["tap note"] = true,
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};
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local function func()
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local sButton = Var "Button";
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local sElement = Var "Element";
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if ret.Blank[sElement] then
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-- Return a blank element. If SpriteOnly is set,
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-- we need to return a sprite; otherwise just return
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-- a dummy actor.
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local t;
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if Var "SpriteOnly" then
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t = LoadActor( "_blank" );
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else
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t = Def.Actor {};
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end
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return t .. {
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cmd(hidden,true);
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};
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end
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local sButtonToLoad, sElementToLoad = ret.Redir(sButton, sElement);
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assert( sButtonToLoad );
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assert( sElementToLoad );
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local sPath = NOTESKIN:GetPath( sButtonToLoad, sElementToLoad );
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local t = LoadActor( sPath );
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if ret.PartsToRotate[sElement] then
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t.BaseRotationZ = ret.Rotate[sButton];
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end
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return t;
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end
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-- This is the only required function.
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ret.Load = func;
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-- Use this to override the game types' default Load() functions.
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ret.CommonLoad = func;
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return ret;
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