smsvn -> ssc-hg glue: rearrange directory structure

This commit is contained in:
Devin J. Pohly
2013-06-10 15:38:43 -04:00
parent 51576d5942
commit 80057f53cd
3362 changed files with 0 additions and 0 deletions
@@ -0,0 +1,41 @@
local t = Def.ActorFrame {
NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
InitCommand=cmd(playcommand,"HoldingOff";finishtweening);
};
NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand");
RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand");
InitCommand=cmd(playcommand,"RollOff";finishtweening);
};
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Dim" ) .. {
InitCommand=cmd(diffusealpha,0);
W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");
W4Command=NOTESKIN:GetMetricA("GhostArrowDim", "W4Command");
W3Command=NOTESKIN:GetMetricA("GhostArrowDim", "W3Command");
W2Command=NOTESKIN:GetMetricA("GhostArrowDim", "W2Command");
W1Command=NOTESKIN:GetMetricA("GhostArrowDim", "W1Command");
HeldCommand=NOTESKIN:GetMetricA("GhostArrowDim", "HeldCommand");
JudgmentCommand=cmd(finishtweening);
BrightCommand=cmd(hidden,1);
DimCommand=cmd(hidden,0);
};
NOTESKIN:LoadActor( Var "Button", "Tap Explosion Bright" ) .. {
InitCommand=cmd(diffusealpha,0);
W5Command=NOTESKIN:GetMetricA("GhostArrowBright", "W5Command");
W4Command=NOTESKIN:GetMetricA("GhostArrowBright", "W4Command");
W3Command=NOTESKIN:GetMetricA("GhostArrowBright", "W3Command");
W2Command=NOTESKIN:GetMetricA("GhostArrowBright", "W2Command");
W1Command=NOTESKIN:GetMetricA("GhostArrowBright", "W1Command");
HeldCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HeldCommand");
JudgmentCommand=cmd(finishtweening);
BrightCommand=cmd(hidden,0);
DimCommand=cmd(hidden,1);
};
NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. {
InitCommand=cmd(blend,"BlendMode_Add";diffusealpha,0);
HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand");
};
}
return t;
@@ -0,0 +1 @@
Fallback Ready Receptor
Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

@@ -0,0 +1 @@
Fallback Tap Note
@@ -0,0 +1 @@
Fallback Tap Note
@@ -0,0 +1 @@
_blank
@@ -0,0 +1 @@
_blank
@@ -0,0 +1 @@
_blank
@@ -0,0 +1 @@
_blank
Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

@@ -0,0 +1 @@
return LoadActor( NOTESKIN:GetPath("", "_Tap Lead-in Receptor") );
Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

@@ -0,0 +1 @@
Fallback Hold Explosion
@@ -0,0 +1 @@
Fallback Tap Note
@@ -0,0 +1 @@
Fallback Tap Note
@@ -0,0 +1 @@
_blank
@@ -0,0 +1 @@
_blank
@@ -0,0 +1 @@
_blank
@@ -0,0 +1 @@
_blank
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

+63
View File
@@ -0,0 +1,63 @@
local ret = ... or {}
ret.Redir = function(sButton, sElement)
-- To redirect files for Up to Down:
-- if sButton == "Up" then sButton = "Down"; end
return sButton, sElement;
end
ret.Rotate =
{
};
ret.PartsToRotate =
{
};
ret.Blank =
{
-- To blank tap notes:
-- ["tap note"] = true,
};
local function func()
local sButton = Var "Button";
local sElement = Var "Element";
if ret.Blank[sElement] then
-- Return a blank element. If SpriteOnly is set,
-- we need to return a sprite; otherwise just return
-- a dummy actor.
local t;
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
else
t = Def.Actor {};
end
return t .. {
cmd(hidden,true);
};
end
local sButtonToLoad, sElementToLoad = ret.Redir(sButton, sElement);
assert( sButtonToLoad );
assert( sElementToLoad );
local sPath = NOTESKIN:GetPath( sButtonToLoad, sElementToLoad );
local t = LoadActor( sPath );
if ret.PartsToRotate[sElement] then
t.BaseRotationZ = ret.Rotate[sButton];
end
return t;
end
-- This is the only required function.
ret.Load = func;
-- Use this to override the game types' default Load() functions.
ret.CommonLoad = func;
return ret;
@@ -0,0 +1,23 @@
return Def.ActorFrame {
LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
Frames = {
{ Frame = 2; Delay = 1; };
};
InitCommand=cmd(playcommand, "Set");
GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=cmd(visible,GAMESTATE:GetGameplayLeadIn());
};
LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. {
Frames = {
{ Frame = 0; };
{ Frame = 1; Delay = 0.8; };
{ Frame = 2; };
};
InitCommand=cmd(playcommand, "Set");
GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=cmd(visible,not GAMESTATE:GetGameplayLeadIn());
};
}
+9
View File
@@ -0,0 +1,9 @@
local File = ...;
return LoadActor( File ) .. {
InitCommand=cmd(playcommand,"Lift");
ReverseOnCommand=NOTESKIN:GetMetricA("Press", "ReverseOnCommand");
ReverseOffCommand=NOTESKIN:GetMetricA("Press", "ReverseOffCommand");
PressCommand=NOTESKIN:GetMetricA("Press", "PressCommand");
LiftCommand=NOTESKIN:GetMetricA("Press", "LiftCommand");
};
+15
View File
@@ -0,0 +1,15 @@
local t = ...;
assert( type(t) == "table" );
return t .. {
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
MissCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'MissCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
HitMineCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'HitMineCommand');
W5Command=NOTESKIN:GetMetricA('ReceptorArrow', 'W5Command');
W4Command=NOTESKIN:GetMetricA('ReceptorArrow', 'W4Command');
W3Command=NOTESKIN:GetMetricA('ReceptorArrow', 'W3Command');
W2Command=NOTESKIN:GetMetricA('ReceptorArrow', 'W2Command');
W1Command=NOTESKIN:GetMetricA('ReceptorArrow', 'W1Command');
};
Binary file not shown.

After

Width:  |  Height:  |  Size: 1003 B

+117
View File
@@ -0,0 +1,117 @@
[NoteDisplay]
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=1
TapMineAnimationLengthInBeats=1
TapLiftAnimationLengthInBeats=1
TapFakeAnimationLengthInBeats=1
HoldHeadAnimationLengthInBeats=1
HoldTopCapAnimationLengthInBeats=1
HoldBottomCapAnimationLengthInBeats=1
HoldBodyAnimationLengthInBeats=4
HoldTailAnimationLengthInBeats=4
TapNoteAnimationIsVivid=1
TapMineAnimationIsVivid=0
TapLiftAnimationIsVivid=0
TapFakeAnimationIsVivid=0
HoldHeadAnimationIsVivid=0
HoldTopCapAnimationIsVivid=0
HoldBodyAnimationIsVivid=0
HoldBottomCapAnimationIsVivid=0
HoldTailAnimationIsVivid=0
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
TapMineAdditionTextureCoordOffsetX=0
TapMineAdditionTextureCoordOffsetY=0
TapMineNoteColorTextureCoordSpacingX=0
TapMineNoteColorTextureCoordSpacingY=0
TapLiftAdditionTextureCoordOffsetX=0
TapLiftAdditionTextureCoordOffsetY=0
TapLiftNoteColorTextureCoordSpacingX=0
TapLiftNoteColorTextureCoordSpacingY=0
TapFakeAdditionTextureCoordOffsetX=0
TapFakeAdditionTextureCoordOffsetY=0
TapFakeNoteColorTextureCoordSpacingX=0
TapFakeNoteColorTextureCoordSpacingY=0
HoldHeadAdditionTextureCoordOffsetX=0
HoldHeadAdditionTextureCoordOffsetY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
HoldTopCapAdditionTextureCoordOffsetX=0
HoldTopCapAdditionTextureCoordOffsetY=0
HoldTopCapNoteColorTextureCoordSpacingX=0
HoldTopCapNoteColorTextureCoordSpacingY=0
HoldBodyAdditionTextureCoordOffsetX=0
HoldBodyAdditionTextureCoordOffsetY=0
HoldBodyNoteColorTextureCoordSpacingX=0
HoldBodyNoteColorTextureCoordSpacingY=0
HoldBottomCapAdditionTextureCoordOffsetX=0
HoldBottomCapAdditionTextureCoordOffsetY=0
HoldBottomCapNoteColorTextureCoordSpacingX=0
HoldBottomCapNoteColorTextureCoordSpacingY=0
HoldTailAdditionTextureCoordOffsetX=0
HoldTailAdditionTextureCoordOffsetY=0
HoldTailNoteColorTextureCoordSpacingX=0
HoldTailNoteColorTextureCoordSpacingY=0
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32 // top of tail
HoldLetGoGrayPercent=0.25
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
FlipHeadAndTailWhenReverse=0
FlipHoldBodyWhenReverse=0
TopHoldAnchorWhenReverse=0
HoldActiveIsAddLayer=0
[GhostArrowDim]
HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
AvoidMineCommand=
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[ReceptorArrow]
InitCommand=effectclock,'beat';diffuseramp;effectcolor1,color("0.35,0.35,0.35,1");effectcolor2,color("1,1,1,1");
# By default, always step. Individual game skins can override this.
NoneCommand=stoptweening;zoom,.75;linear,0.11;zoom,1
HitMineCommand=
AvoidMineCommand=
MissCommand=
W5Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W4Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W3Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W2Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W1Command=stoptweening;zoom,.75;linear,0.11;zoom,1
PressCommand=
LiftCommand=
[HoldGhostArrow]
HoldingOnCommand=hidden,false
HoldingOffCommand=hidden,true
RollOnCommand=hidden,false
RollOffCommand=hidden,true
[Press]
ReverseOnCommand=vertalign,bottom
ReverseOffCommand=vertalign,top
PressCommand=hidden,false
LiftCommand=hidden,true
Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

@@ -0,0 +1,2 @@
return LoadActor( NOTESKIN:GetPath("", "_Tap Receptor"), NOTESKIN:LoadActor( Var "Button", "Go Receptor" ) );
Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

@@ -0,0 +1,4 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
};
+102
View File
@@ -0,0 +1,102 @@
local ret = ... or {};
ret.RedirTable =
{
Up = "Down",
Down = "Down",
Left = "Down",
Right = "Down",
UpLeft = "Down",
UpRight = "Down",
};
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Inactive" or
sElement == "Hold Head Active" or
sElement == "Roll Head Inactive" or
sElement == "Roll Head Active" or
sElement == "Tap Fake"
then
sElement = "Tap Note";
end
sButton = ret.RedirTable[sButton];
return sButton, sElement;
end
-- To have separate graphics for each hold part:
--[[
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- Redirect non-hold, non-roll parts.
if string.find(sElement, "hold") then
return sButton, sElement;
end
return OldRedir(sButton, sElement);
end
]]
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if Var "Element" == "Explosion" or
Var "Element" == "Roll Explosion" or
Var "Element" == "Hold Explosion" then
t.BaseRotationZ = nil;
end
return t;
end
ret.PartsToRotate =
{
["Go Receptor"] = true,
["Ready Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Tap Fake"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
};
ret.Rotate =
{
Up = 180,
Down = 0,
Left = 90,
Right = -90,
UpLeft = 135,
UpRight = 225,
};
--
-- If a derived skin wants to have separate UpLeft graphics,
-- use this:
--
-- ret.RedirTable.UpLeft = "UpLeft";
-- ret.RedirTable.UpRight = "UpLeft";
-- ret.Rotate.UpLeft = 0;
-- ret.Rotate.UpRight = 90;
--
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
return ret;
Binary file not shown.

After

Width:  |  Height:  |  Size: 120 KiB

+64
View File
@@ -0,0 +1,64 @@
[Global]
#FallbackNoteSkin=common
[NoteDisplay]
TapNoteAnimationIsVivid=0
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=4
TapAdditionAnimationLengthInBeats=4
TapMineAnimationLengthInBeats=1
TapLiftAnimationLengthInBeats=4
HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32 // top of tail
HoldLetGoGrayPercent=0.25
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteAdditionTextureCoordOffsetX=0.5
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=1
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
TapFakeNoteColorTextureCoordSpacingX=0
TapFakeNoteColorTextureCoordSpacingY=0.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0.125
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[ReceptorArrow]
W3Command=
W2Command=
W1Command=
+9
View File
@@ -0,0 +1,9 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath('_down','tap note');
Frames = {
{ Frame = 56; };
{ Frame = 57; };
{ Frame = 58; };
{ Frame = 59; };
};
};
+8
View File
@@ -0,0 +1,8 @@
[Global]
FallbackNoteSkin=default
[NoteDisplay]
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

+19
View File
@@ -0,0 +1,19 @@
local t = Def.ActorFrame {
Def.Sprite {
Texture="_receptor";
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
Def.Sprite {
Texture="_rflash";
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

+1
View File
@@ -0,0 +1 @@
_glow
+1
View File
@@ -0,0 +1 @@
Down Tap Explosion Bright
+9
View File
@@ -0,0 +1,9 @@
local t = Def.ActorFrame {
Def.Sprite {
Texture="_arrow";
Frame0000=7;
Delay0000=1;
InitCommand=cmd(animate,false;pulse;effectclock,"beat";effectmagnitude,0.9,1,1);
};
};
return t;
+32
View File
@@ -0,0 +1,32 @@
local t = Def.ActorFrame {
Def.Sprite {
Texture="_arrow";
Frame0000=0;
Delay0000=1;
};
Def.Sprite {
Texture="_circle";
Frame0000=0;
Delay0000=1;
InitCommand=cmd(y,15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0);
};
Def.Sprite {
Texture="_circle";
Frame0000=0;
Delay0000=1;
InitCommand=cmd(y,5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.25);
};
Def.Sprite {
Texture="_circle";
Frame0000=0;
Delay0000=1;
InitCommand=cmd(y,-5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.5);
};
Def.Sprite {
Texture="_circle";
Frame0000=0;
Delay0000=1;
InitCommand=cmd(y,-15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.75);
};
};
return t;
+79
View File
@@ -0,0 +1,79 @@
local ret = ... or {};
ret.RedirTable =
{
Up = "Down",
Down = "Down",
Left = "Down",
Right = "Down",
UpLeft = "Down",
UpRight = "Down",
};
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
--Point the head files back to the tap note
if string.find(sElement, "Head") or sElement == "Tap Fake" then
sElement = "Tap Note";
end
sButton = ret.RedirTable[sButton];
return sButton, sElement;
end
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if Var "Element" == "Explosion" or
Var "Element" == "Roll Explosion" then
t.BaseRotationZ = nil;
end
return t;
end
ret.PartsToRotate =
{
["Receptor"] = true,
["Tap Note"] = true,
["Tap Lift"] = true,
["Tap Fake"] = true,
["Ready Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true
};
ret.Rotate =
{
Up = 180,
Down = 0,
Left = 90,
Right = -90,
UpLeft = 135,
UpRight = 225,
};
ret.Blank =
{
["Hold Explosion"] = true,
["Roll Explosion"] = true,
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
return ret;
Binary file not shown.

After

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

+74
View File
@@ -0,0 +1,74 @@
[Global]
FallbackNoteSkin=default
[NoteDisplay]
TapNoteAnimationIsVivid=0
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=1 // none of these matter because Lua is handling the animation, not sprites.
TapAdditionAnimationLengthInBeats=1
TapMineAnimationLengthInBeats=1
TapLiftAnimationLengthInBeats=1
HoldHeadAnimationLengthInBeats=1
HoldTopCapAnimationLengthInBeats=1
HoldBottomCapAnimationLengthInBeats=1
HoldBodyAnimationLengthInBeats=1
HoldTailAnimationLengthInBeats=1
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=0
HoldLetGoGrayPercent=.25
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
ReverseDrawOrder=1101
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=.125
[GhostArrowDim]
InitCommand=
NoneCommand=
HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1;zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=finishtweening;diffuse,color("1,.5,1,1");sleep,.1;decelerate,.4;diffusealpha,0
W4Command=finishtweening;diffuse,color(".5,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
W3Command=finishtweening;diffuse,color(".5,1,.75,1");sleep,.1;decelerate,.4;diffusealpha,0
W2Command=finishtweening;diffuse,color("1,1,.85,1");sleep,.1;decelerate,.4;diffusealpha,0
W1Command=finishtweening;diffuse,color("1,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
LetGoCommand=finishtweening;decelerate,.1;diffusealpha,0;
HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0
[GhostArrowBright]
InitCommand=
NoneCommand=
HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1");zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=finishtweening;diffuse,color("1,.6,1,1");sleep,.1;decelerate,.4;diffusealpha,0
W4Command=finishtweening;diffuse,color(".6,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
W3Command=finishtweening;diffuse,color(".6,1,.8,1");sleep,.1;decelerate,.4;diffusealpha,0
W2Command=finishtweening;diffuse,color("1,1,.9,1");sleep,.1;decelerate,.4;diffusealpha,0
W1Command=finishtweening;diffuse,color("1,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
LetGoCommand=
HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0
[HoldGhostArrow]
HoldingOnCommand=diffusealpha,1;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
HoldingOffCommand=diffusealpha,0
InitCommand=finishtweening;playcommand,"HoldingOff"
[ReceptorArrow]
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.6
LiftCommand=finishtweening;decelerate,.12;diffusealpha,0;zoom,1.2
+1
View File
@@ -0,0 +1 @@
Place Note Skin folders in the appropriate game folder.
Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

+13
View File
@@ -0,0 +1,13 @@
local t = Def.ActorFrame {
LoadActor( "Key Go Receptor" )..{
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
LoadActor( "Key Go Receptor" )..{
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

+4
View File
@@ -0,0 +1,4 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_key', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 );
};
+102
View File
@@ -0,0 +1,102 @@
local ret = ... or {};
ret.RedirTable =
{
Key1 = "Key",
Key2 = "Key",
Key3 = "Key",
Key4 = "Key",
Key5 = "Key",
Key6 = "Key",
Key7 = "Key",
};
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Inactive" or
sElement == "Hold Head Active" or
sElement == "Roll Head Inactive" or
sElement == "Roll Head Active"
then
sElement = "Tap Note";
end
sButton = ret.RedirTable[sButton];
return sButton, sElement;
end
-- To have separate graphics for each hold part:
--[[
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- Redirect non-hold, non-roll parts.
if string.find(sElement, "hold") then
return sButton, sElement;
end
return OldRedir(sButton, sElement);
end
]]
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if Var "Element" == "Explosion" or
Var "Element" == "Roll Explosion" or
Var "Element" == "Hold Explosion" then
t.BaseRotationZ = nil;
end
return t;
end
ret.PartsToRotate =
{
["Go Receptor"] = true,
["Ready Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
};
ret.Rotate =
{
Key1 = 0,
Key2 = 0,
Key3 = 0,
Key4 = 0,
Key5 = 0,
Key6 = 0,
Key7 = 0,
};
--
-- If a derived skin wants to have separate UpLeft graphics,
-- use this:
--
-- ret.RedirTable.UpLeft = "UpLeft";
-- ret.RedirTable.UpRight = "UpLeft";
-- ret.Rotate.UpLeft = 0;
-- ret.Rotate.UpRight = 90;
--
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
return ret;
Binary file not shown.

After

Width:  |  Height:  |  Size: 80 KiB

+68
View File
@@ -0,0 +1,68 @@
[Global]
#FallbackNoteSkin=common
[NoteDisplay]
TapNoteAnimationIsVivid=0
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=4
TapAdditionAnimationLengthInBeats=4
TapMineAnimationLengthInBeats=1
TapLiftAnimationLengthInBeats=4
HoldHeadAnimationLengthInBeats=4
HoldTopCapAnimationLengthInBeats=4
HoldBottomCapAnimationLengthInBeats=4
HoldBodyAnimationLengthInBeats=4
HoldTailAnimationLengthInBeats=4
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32
HoldLetGoGrayPercent=0.25
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteAdditionTextureCoordOffsetX=0.5
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=1
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0.125
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;smooth,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
LetGoCommand=
HeldCommand=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
[ReceptorArrow]
W3Command=
W2Command=
W1Command=
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color("0.8,0.8,0.8,1");effectcolor2,color("1,1,1,1");effecttiming,0.2,0,0.8,0;effectoffset,0.05
NoneCommand=zoom,0.8;linear,0.1;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0
PressCommand=blend,"BlendMode_Add";diffusealpha,0.6
LiftCommand=diffusealpha,0

Some files were not shown because too many files have changed in this diff Show More