move floating globals into a namespace

This commit is contained in:
Chris Danford
2005-12-02 01:16:28 +00:00
parent 58eb9115db
commit 800158e185
11 changed files with 43 additions and 39 deletions
+15 -15
View File
@@ -86,7 +86,7 @@ static Preference<bool> g_bAllowMultipleInstances( "AllowMultipleInstances", fal
void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame );
void GetPreferredVideoModeParams( VideoModeParams &paramsOut )
void StepMania::GetPreferredVideoModeParams( VideoModeParams &paramsOut )
{
paramsOut = VideoModeParams(
PREFSMAN->m_bWindowed,
@@ -168,7 +168,7 @@ static void StartDisplay()
);
}
void ApplyGraphicOptions()
void StepMania::ApplyGraphicOptions()
{
bool bNeedReload = false;
@@ -261,7 +261,7 @@ void ShutdownGame()
/* Cleanly shut down, show a dialog and exit the game. We don't go back
* up the call stack, to avoid having to use exceptions. */
void HandleException( CString error )
void StepMania::HandleException( CString error )
{
if( g_bAutoRestart )
HOOKS->RestartProgram();
@@ -275,7 +275,7 @@ void HandleException( CString error )
exit(1);
}
void ResetGame()
void StepMania::ResetGame()
{
GAMESTATE->Reset();
@@ -715,7 +715,7 @@ RageDisplay *CreateDisplay()
CheckVideoDefaultSettings();
VideoModeParams params;
GetPreferredVideoModeParams( params );
StepMania::GetPreferredVideoModeParams( params );
CString error = "There was an error while initializing your video card.\n\n"
"Please do not file this error as a bug! Use the web page below to troubleshoot this problem.\n\n"
@@ -767,7 +767,7 @@ RageDisplay *CreateDisplay()
extern const CString STATIC_INI_PATH;
void ChangeCurrentGame( const Game* g )
void StepMania::ChangeCurrentGame( const Game* g )
{
ASSERT( g );
@@ -1112,7 +1112,7 @@ int main(int argc, char* argv[])
if( ChangeAppPri() )
HOOKS->BoostPriority();
ResetGame();
StepMania::ResetGame();
/* Now that GAMESTATE is reset, tell SCREENMAN to update the theme (load
* overlay screens and global sounds), and load the initial screen. */
@@ -1151,7 +1151,7 @@ int main(int argc, char* argv[])
#endif
}
CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex )
CString StepMania::SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex )
{
//
// Find a file name for the screenshot
@@ -1220,7 +1220,7 @@ CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature,
static Preference<float> g_iCoinSettleTime( "CoinSettleTime", 0.03f );
void InsertCoin( int iNum, const RageTimer *pTime )
void StepMania::InsertCoin( int iNum, const RageTimer *pTime )
{
if( pTime != NULL )
{
@@ -1248,7 +1248,7 @@ void InsertCoin( int iNum, const RageTimer *pTime )
MESSAGEMAN->Broadcast( Message_CoinInserted );
}
void InsertCredit()
void StepMania::InsertCredit()
{
InsertCoin( PREFSMAN->m_iCoinsPerCredit );
}
@@ -1284,7 +1284,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
LOG->Trace( "Ignored coin insertion (editing)" );
break;
}
InsertCoin( 1, &input.DeviceI.ts );
StepMania::InsertCoin( 1, &input.DeviceI.ts );
return false; // Attract need to know because they go to TitleMenu on > 1 credit
}
@@ -1324,7 +1324,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
{
// If holding LShift save uncompressed, else save compressed
bool bSaveCompressed = !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT) );
SaveScreenshot( "Screenshots/", bSaveCompressed, false );
StepMania::SaveScreenshot( "Screenshots/", bSaveCompressed, false );
return true; // handled
}
@@ -1335,7 +1335,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
{
/* alt-enter */
PREFSMAN->m_bWindowed.Set( !PREFSMAN->m_bWindowed );
ApplyGraphicOptions();
StepMania::ApplyGraphicOptions();
return true;
}
}
@@ -1427,7 +1427,7 @@ void HandleInputEvents(float fDeltaTime)
}
}
void FocusChanged( bool bHasFocus )
void StepMania::FocusChanged( bool bHasFocus )
{
if( g_bHasFocus == bHasFocus )
return;
@@ -1448,7 +1448,7 @@ void FocusChanged( bool bHasFocus )
}
}
bool AppHasFocus()
bool StepMania::AppHasFocus()
{
return g_bHasFocus;
}