move floating globals into a namespace
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@@ -147,7 +147,7 @@ static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption )
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} else {
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vector<const Game*> aGames;
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GAMEMAN->GetEnabledGames( aGames );
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ChangeCurrentGame( aGames[sel] );
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StepMania::ChangeCurrentGame( aGames[sel] );
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}
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}
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