add PlayerState param to DifficutlyDisplay
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@@ -174,12 +174,12 @@ void EditMenu::Load( const RString &sType )
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this->AddChild( &m_SongTextBanner );
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this->AddChild( &m_SongTextBanner );
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m_Meter.SetName( "Meter" );
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m_Meter.SetName( "Meter" );
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m_Meter.Load( "DifficultyDisplayEdit" );
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m_Meter.Load( "DifficultyDisplayEdit", NULL );
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ActorUtil::SetXY( m_Meter, sType );
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ActorUtil::SetXY( m_Meter, sType );
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this->AddChild( &m_Meter );
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this->AddChild( &m_Meter );
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m_SourceMeter.SetName( "SourceMeter" );
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m_SourceMeter.SetName( "SourceMeter" );
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m_SourceMeter.Load( "DifficultyDisplayEdit" );
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m_SourceMeter.Load( "DifficultyDisplayEdit", NULL );
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ActorUtil::SetXY( m_SourceMeter, sType );
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ActorUtil::SetXY( m_SourceMeter, sType );
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this->AddChild( &m_SourceMeter );
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this->AddChild( &m_SourceMeter );
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@@ -37,7 +37,7 @@ void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStag
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PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
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PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
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PlayerStageStats* pPlayerStageStats_ = const_cast<PlayerStageStats*>(pPlayerStageStats);
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PlayerStageStats* pPlayerStageStats_ = const_cast<PlayerStageStats*>(pPlayerStageStats);
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Message msg("Init");
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Message msg("Load");
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msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
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msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
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msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*pPlayerStageStats_) );
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msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*pPlayerStageStats_) );
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this->HandleMessage( msg );
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this->HandleMessage( msg );
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@@ -625,7 +625,7 @@ void ScreenGameplay::Init()
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//
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//
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ASSERT( pi->m_pDifficultyDisplay == NULL );
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ASSERT( pi->m_pDifficultyDisplay == NULL );
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pi->m_pDifficultyDisplay = new DifficultyDisplay;
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pi->m_pDifficultyDisplay = new DifficultyDisplay;
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pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay");
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pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay", pi->GetPlayerState() );
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pi->m_pDifficultyDisplay->SetName( ssprintf("DifficultyDisplay%s",pi->GetName().c_str()) );
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pi->m_pDifficultyDisplay->SetName( ssprintf("DifficultyDisplay%s",pi->GetName().c_str()) );
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PlayerNumber pn = pi->GetStepsAndTrailIndex();
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PlayerNumber pn = pi->GetStepsAndTrailIndex();
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if( pn != PlayerNumber_Invalid )
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if( pn != PlayerNumber_Invalid )
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@@ -68,7 +68,7 @@ void ScreenNetSelectMusic::Init()
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m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
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m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
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m_DifficultyDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyDisplays[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyDisplays[p].Load( "DifficultyDisplay" );
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m_DifficultyDisplays[p].Load( "DifficultyDisplay", NULL );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyDisplays[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_DifficultyDisplays[p] );
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this->AddChild( &m_DifficultyDisplays[p] );
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this->AddChild( &m_DifficultyDisplays[p] );
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}
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}
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