add PlayerState param to DifficutlyDisplay

This commit is contained in:
Chris Danford
2008-03-27 10:11:40 +00:00
parent 025ef16269
commit 7fff6b6afa
4 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -625,7 +625,7 @@ void ScreenGameplay::Init()
//
ASSERT( pi->m_pDifficultyDisplay == NULL );
pi->m_pDifficultyDisplay = new DifficultyDisplay;
pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay");
pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay", pi->GetPlayerState() );
pi->m_pDifficultyDisplay->SetName( ssprintf("DifficultyDisplay%s",pi->GetName().c_str()) );
PlayerNumber pn = pi->GetStepsAndTrailIndex();
if( pn != PlayerNumber_Invalid )