add PlayerState param to DifficutlyDisplay
This commit is contained in:
@@ -625,7 +625,7 @@ void ScreenGameplay::Init()
|
||||
//
|
||||
ASSERT( pi->m_pDifficultyDisplay == NULL );
|
||||
pi->m_pDifficultyDisplay = new DifficultyDisplay;
|
||||
pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay");
|
||||
pi->m_pDifficultyDisplay->Load("DifficultyDisplayGameplay", pi->GetPlayerState() );
|
||||
pi->m_pDifficultyDisplay->SetName( ssprintf("DifficultyDisplay%s",pi->GetName().c_str()) );
|
||||
PlayerNumber pn = pi->GetStepsAndTrailIndex();
|
||||
if( pn != PlayerNumber_Invalid )
|
||||
|
||||
Reference in New Issue
Block a user