add PlayerState param to DifficutlyDisplay
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@@ -37,7 +37,7 @@ void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStag
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PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
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PlayerStageStats* pPlayerStageStats_ = const_cast<PlayerStageStats*>(pPlayerStageStats);
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Message msg("Init");
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Message msg("Load");
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msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
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msg.SetParam( "PlayerStageStats", LuaReference::CreateFromPush(*pPlayerStageStats_) );
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this->HandleMessage( msg );
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