diff --git a/src/GameManager.cpp b/src/GameManager.cpp index 29d229df79..475289a8c5 100644 --- a/src/GameManager.cpp +++ b/src/GameManager.cpp @@ -814,28 +814,28 @@ static const Style g_Style_Pump_Routine = 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 - { TRACK_1, -PUMP_COL_SPACING*4.6f-4, NULL }, - { TRACK_2, -PUMP_COL_SPACING*3.6f-4, NULL }, - { TRACK_3, -PUMP_COL_SPACING*2.6f-4, NULL }, - { TRACK_4, -PUMP_COL_SPACING*1.6f-4, NULL }, - { TRACK_5, -PUMP_COL_SPACING*0.6f-4, NULL }, - { TRACK_6, +PUMP_COL_SPACING*0.6f+4, NULL }, - { TRACK_7, +PUMP_COL_SPACING*1.6f+4, NULL }, - { TRACK_8, +PUMP_COL_SPACING*2.6f+4, NULL }, - { TRACK_9, +PUMP_COL_SPACING*3.6f+4, NULL }, - { TRACK_10, +PUMP_COL_SPACING*4.6f+4, NULL }, + { TRACK_1, -PUMP_COL_SPACING*4.5f-4, NULL }, + { TRACK_2, -PUMP_COL_SPACING*3.5f-4, NULL }, + { TRACK_3, -PUMP_COL_SPACING*2.5f-4, NULL }, + { TRACK_4, -PUMP_COL_SPACING*1.5f-4, NULL }, + { TRACK_5, -PUMP_COL_SPACING*0.5f-4, NULL }, + { TRACK_6, +PUMP_COL_SPACING*0.5f+4, NULL }, + { TRACK_7, +PUMP_COL_SPACING*1.5f+4, NULL }, + { TRACK_8, +PUMP_COL_SPACING*2.5f+4, NULL }, + { TRACK_9, +PUMP_COL_SPACING*3.5f+4, NULL }, + { TRACK_10, +PUMP_COL_SPACING*4.5f+4, NULL }, }, { // PLAYER_2 - { TRACK_1, -PUMP_COL_SPACING*4.6f-4, NULL }, - { TRACK_2, -PUMP_COL_SPACING*3.6f-4, NULL }, - { TRACK_3, -PUMP_COL_SPACING*2.6f-4, NULL }, - { TRACK_4, -PUMP_COL_SPACING*1.6f-4, NULL }, - { TRACK_5, -PUMP_COL_SPACING*0.6f-4, NULL }, - { TRACK_6, +PUMP_COL_SPACING*0.6f+4, NULL }, - { TRACK_7, +PUMP_COL_SPACING*1.6f+4, NULL }, - { TRACK_8, +PUMP_COL_SPACING*2.6f+4, NULL }, - { TRACK_9, +PUMP_COL_SPACING*3.6f+4, NULL }, - { TRACK_10, +PUMP_COL_SPACING*4.6f+4, NULL }, + { TRACK_1, -PUMP_COL_SPACING*4.5f-4, NULL }, + { TRACK_2, -PUMP_COL_SPACING*3.5f-4, NULL }, + { TRACK_3, -PUMP_COL_SPACING*2.5f-4, NULL }, + { TRACK_4, -PUMP_COL_SPACING*1.5f-4, NULL }, + { TRACK_5, -PUMP_COL_SPACING*0.5f-4, NULL }, + { TRACK_6, +PUMP_COL_SPACING*0.5f+4, NULL }, + { TRACK_7, +PUMP_COL_SPACING*1.5f+4, NULL }, + { TRACK_8, +PUMP_COL_SPACING*2.5f+4, NULL }, + { TRACK_9, +PUMP_COL_SPACING*3.5f+4, NULL }, + { TRACK_10, +PUMP_COL_SPACING*4.5f+4, NULL }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton]