Made profiles actually be checked.

This commit is contained in:
Charles Lohr
2004-08-13 20:57:04 +00:00
parent 983c7c8736
commit 7ffbfe402b
+11 -6
View File
@@ -27,6 +27,7 @@ bool NetworkSyncManager::ChangedScoreboard() {}
#include "GameState.h" #include "GameState.h"
#include "StageStats.h" #include "StageStats.h"
#include "Steps.h" #include "Steps.h"
#include "PrefsManager.h"
NetworkSyncManager::NetworkSyncManager() NetworkSyncManager::NetworkSyncManager()
{ {
@@ -94,13 +95,17 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
int ctr = 2 * 16 + 0; int ctr = 2 * 16 + 0;
Write1(m_packet, (uint8_t) ctr); Write1(m_packet, (uint8_t) ctr);
vector <CString> ProfileNames; vector <CString> profileNames;
PROFILEMAN->GetLocalProfileNames(ProfileNames); PROFILEMAN->GetLocalProfileNames(profileNames);
if( ProfileNames.size() > 0 ) FOREACH_PlayerNumber(pn)
WriteNT(m_packet,ProfileNames[0]); {
if( ProfileNames.size() > 1 ) int localID=atoi(PREFSMAN->m_sDefaultLocalProfileID[pn])-1;
WriteNT(m_packet,ProfileNames[0]); if ((localID>=0)&&(localID<profileNames.size()))
WriteNT(m_packet,profileNames[localID]);
else
WriteNT(m_packet,"[No Profile Set]");
}
NetPlayerClient->SendPack((char*)m_packet.Data,m_packet.Position); NetPlayerClient->SendPack((char*)m_packet.Data,m_packet.Position);