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@@ -168,8 +168,8 @@ int64_t pos_map_queue::Search( int64_t iSourceFrame, bool *bApproximate ) const
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* Return the closest position.
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*
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* There are three cases when this happens:
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* 1. After the first GetPCM call, but before it actually gets heard.
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* 2. After GetPCM returns EOF and the sound has flushed, but before
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* 1. Before the first CommitPlayingPosition call.
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* 2. After GetDataToPlay returns EOF and the sound has flushed, but before
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* SoundStopped has been called.
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* 3. Underflow; we'll be given a larger frame number than we know about.
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*/
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