Make course mode stuff show up
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@@ -2,23 +2,26 @@ local playMode = GAMESTATE:GetPlayMode()
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if playMode ~= 'PlayMode_Regular' and playMode ~= 'PlayMode_Rave' and playMode ~= 'PlayMode_Battle' then
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if playMode ~= 'PlayMode_Regular' and playMode ~= 'PlayMode_Rave' and playMode ~= 'PlayMode_Battle' then
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curStage = playMode;
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curStage = playMode;
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end;
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end;
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local sStage = GAMESTATE:GetCurrentStage();
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local tRemap = {
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Stage_Event = 0,
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Stage_1st = 1,
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Stage_2nd = 2,
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Stage_3rd = 3,
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Stage_4th = 4,
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Stage_5th = 5,
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Stage_6th = 6,
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};
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local nSongCount = tRemap[sStage] + (GAMESTATE:GetCurrentSong():GetStageCost()-1);
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if not GAMESTATE:IsCourseMode() then
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local sStage = GAMESTATE:GetCurrentStage();
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local tRemap = {
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Stage_Event = 0,
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Stage_1st = 1,
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Stage_2nd = 2,
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Stage_3rd = 3,
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Stage_4th = 4,
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Stage_5th = 5,
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Stage_6th = 6,
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};
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if nSongCount >= PREFSMAN:GetPreference("SongsPerPlay") then
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local nSongCount = tRemap[sStage] + (GAMESTATE:GetCurrentSong():GetStageCost()-1);
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if nSongCount >= PREFSMAN:GetPreference("SongsPerPlay") then
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sStage = "Stage_Final";
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sStage = "Stage_Final";
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else
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else
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sStage = sStage;
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sStage = sStage;
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end;
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end;
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end;
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local t = Def.ActorFrame {};
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local t = Def.ActorFrame {};
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