add PerDifficulty and PeakCombo awards
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@@ -1536,6 +1536,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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{
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switch( DeviceI.button )
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{
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case SDLK_F5:
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this->HandleScreenMessage( SM_NotesEnded );
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break;
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case SDLK_F6:
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m_bChangedOffsetOrBPM = true;
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GAMESTATE->m_SongOptions.m_bAutoSync = !GAMESTATE->m_SongOptions.m_bAutoSync; // toggle
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