add PerDifficulty and PeakCombo awards
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@@ -409,6 +409,15 @@ void GameState::ResetStageStatistics()
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m_iLastPositiveSumOfAttackLevels[p] = 0;
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m_fSecondsUntilAttacksPhasedOut[p] = 0; // PlayerAI not affected
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}
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_vLastPerDifficultyAwards[p].clear();
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m_vLastPeakComboAwards[p].clear();
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}
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}
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}
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void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer ×tamp )
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