add PerDifficulty and PeakCombo awards
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@@ -13,6 +13,7 @@
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "RageUtil.h"
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#include "ThemeManager.h"
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CString RadarCategoryToString( RadarCategory cat )
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@@ -224,3 +225,63 @@ CString MemoryCardStateToString( MemoryCardState mcs )
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}
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}
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#define XToString(X) \
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CString X##ToString( X x ) \
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{ \
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ASSERT(x < ARRAYSIZE(X##Names)); \
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return X##Names[x]; \
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}
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#define XToThemedString(X) \
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CString X##ToThemedString( X x ) \
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{ \
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return THEME->GetMetric( #X, X##ToString(x) ); \
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}
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#define StringToX(X) \
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X StringTo##X( CString s ) \
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{ \
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unsigned i; \
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for( i = 0; i < ARRAYSIZE(X##Names); ++i ) \
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if( !s.CompareNoCase(X##Names[i]) ) \
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return (X)i; \
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return (X)i; \
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}
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static const char *PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
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"FullComboGreats",
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"FullComboPerfects",
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"FullComboMarvelouses",
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"SingleDigitGreats",
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"SingleDigitPerfects",
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"Greats80Percent",
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"Greats90Percent",
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"Greats100Percent",
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};
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XToString( PerDifficultyAward );
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XToThemedString( PerDifficultyAward );
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StringToX( PerDifficultyAward );
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// The number is not at the front so that these strings can be used as XML entity names
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// The number is not at the back so that "1000" and "10000" don't conflict when
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// searching for theme elements.
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static const char *PeakComboAwardNames[NUM_PEAK_COMBO_AWARDS] = {
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"Peak1000Combo",
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"Peak2000Combo",
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"Peak3000Combo",
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"Peak4000Combo",
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"Peak5000Combo",
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"Peak6000Combo",
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"Peak7000Combo",
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"Peak8000Combo",
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"Peak9000Combo",
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"Peak10000Combo",
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};
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XToString( PeakComboAward );
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XToThemedString( PeakComboAward );
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StringToX( PeakComboAward );
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