fix screencontinue underlay

This commit is contained in:
Colby Klein
2019-03-11 17:07:18 -07:00
parent 69ce774ae4
commit 7fc73af922
@@ -1,31 +1,31 @@
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds");
local t = Def.ActorFrame {};
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds")
local t = Def.ActorFrame {}
-- Fade
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
InitCommand=cmd(Center),
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT),
OnCommand=function(self)
self:diffuse(color("#000000"):diffusealpha(0):linear(0.5):diffusealpha(0.25):
self:sleep(timer_seconds/2):linear(timer_seconds/2-0.5):diffusealpha(1);
end;
OffCommand=cmd(stoptweening;sleep,0.4;decelerate,0.5;diffusealpha,1);
};
self:diffuse(Color.Black):diffusealpha(0):linear(0.5):diffusealpha(0.25)
self:sleep(timer_seconds/2):linear(timer_seconds/2-0.5):diffusealpha(1)
end,
OffCommand=cmd(stoptweening;sleep,0.4;decelerate,0.5;diffusealpha,1)
},
-- Warning Fade
Def.Quad {
InitCommand=cmd(y,16;scaletoclipped,SCREEN_WIDTH,250);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;linear,timer_seconds;zoomtoheight,180);
OffCommand=cmd(stoptweening);
InitCommand=cmd(y,16;scaletoclipped,SCREEN_WIDTH,250),
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;linear,timer_seconds;zoomtoheight,180),
OffCommand=cmd(stoptweening)
}
};
--
}
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center;y,SCREEN_CENTER_Y-56;zoom,1.5);
InitCommand=cmd(Center;y,SCREEN_CENTER_Y-56;zoom,1.5),
LoadFont("Common Fallback Font") .. {
Text="Continue?";
OnCommand=cmd(diffuse,color("#FF8312");diffusebottomedge,color("#FFD75B");shadowlength,1;strokecolor,color("#472211"));
};
};
--
return t
Text="Continue?",
OnCommand=cmd(diffuse,color("#FF8312");diffusebottomedge,color("#FFD75B");shadowlength,1;strokecolor,color("#472211"))
}
}
return t