change hold explosion format

This commit is contained in:
Chris Danford
2004-01-01 01:53:25 +00:00
parent f979d8474f
commit 7fa80e5530
9 changed files with 41 additions and 53 deletions
+3
View File
@@ -288,6 +288,7 @@ void PlayerMinus::Update( float fDeltaTime )
HoldNoteScore hns = GetHoldNoteScore(hn);
m_pNoteField->m_HeldHoldNotes[hn] = false; // set hold flag so NoteField can do intelligent drawing
m_pNoteField->m_ActiveHoldNotes[hn] = false; // set hold flag so NoteField can do intelligent drawing
if( hns != HNS_NONE ) // if this HoldNote already has a result
@@ -315,6 +316,7 @@ void PlayerMinus::Update( float fDeltaTime )
// set hold flag so NoteField can do intelligent drawing
m_pNoteField->m_HeldHoldNotes[hn] = bIsHoldingButton && bSteppedOnTapNote;
m_pNoteField->m_ActiveHoldNotes[hn] = bSteppedOnTapNote;
if( bSteppedOnTapNote ) // this note is not judged and we stepped on its head
{
@@ -324,6 +326,7 @@ void PlayerMinus::Update( float fDeltaTime )
fhn.iStartRow = min( iSongRow, fhn.iEndRow );
}
if( bSteppedOnTapNote && bIsHoldingButton )
{
// Increase life