change hold explosion format
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@@ -288,6 +288,7 @@ void PlayerMinus::Update( float fDeltaTime )
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HoldNoteScore hns = GetHoldNoteScore(hn);
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m_pNoteField->m_HeldHoldNotes[hn] = false; // set hold flag so NoteField can do intelligent drawing
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m_pNoteField->m_ActiveHoldNotes[hn] = false; // set hold flag so NoteField can do intelligent drawing
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if( hns != HNS_NONE ) // if this HoldNote already has a result
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@@ -315,6 +316,7 @@ void PlayerMinus::Update( float fDeltaTime )
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// set hold flag so NoteField can do intelligent drawing
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m_pNoteField->m_HeldHoldNotes[hn] = bIsHoldingButton && bSteppedOnTapNote;
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m_pNoteField->m_ActiveHoldNotes[hn] = bSteppedOnTapNote;
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if( bSteppedOnTapNote ) // this note is not judged and we stepped on its head
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{
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@@ -324,6 +326,7 @@ void PlayerMinus::Update( float fDeltaTime )
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fhn.iStartRow = min( iSongRow, fhn.iEndRow );
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}
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if( bSteppedOnTapNote && bIsHoldingButton )
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{
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// Increase life
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