change hold explosion format
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@@ -55,7 +55,7 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
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m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim", false);
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m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright", false );
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m_GhostMine[c].Load( NoteSkin, Button, "tap explosion mine", true );
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m_HoldGhost[c].Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin, Button, "hold explosion") );
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m_HoldGhost[c].Load( NoteSkin, Button, "hold explosion" );
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}
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}
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@@ -115,10 +115,10 @@ void GhostArrowRow::DidTapNote( int iCol, TapNoteScore score, bool bBright )
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m_GhostDim[iCol].Step( score );
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}
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void GhostArrowRow::DidHoldNote( int iCol )
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void GhostArrowRow::SetHoldIsActive( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_HoldGhost[iCol].Step();
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m_HoldGhost[iCol].SetHoldIsActive( true );
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}
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void GhostArrowRow::DidTapMine( int iCol, TapNoteScore score )
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