change hold explosion format

This commit is contained in:
Chris Danford
2004-01-01 01:53:25 +00:00
parent f979d8474f
commit 7fa80e5530
9 changed files with 41 additions and 53 deletions
+3 -3
View File
@@ -55,7 +55,7 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim", false);
m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright", false );
m_GhostMine[c].Load( NoteSkin, Button, "tap explosion mine", true );
m_HoldGhost[c].Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin, Button, "hold explosion") );
m_HoldGhost[c].Load( NoteSkin, Button, "hold explosion" );
}
}
@@ -115,10 +115,10 @@ void GhostArrowRow::DidTapNote( int iCol, TapNoteScore score, bool bBright )
m_GhostDim[iCol].Step( score );
}
void GhostArrowRow::DidHoldNote( int iCol )
void GhostArrowRow::SetHoldIsActive( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_HoldGhost[iCol].Step();
m_HoldGhost[iCol].SetHoldIsActive( true );
}
void GhostArrowRow::DidTapMine( int iCol, TapNoteScore score )