[splittiming] m_Position needed. (50)
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@@ -44,7 +44,7 @@ void SoundEffectControl::Update( float fDeltaTime )
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if( LOCK_TO_HOLD )
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{
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int iRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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int iRow = BeatToNoteRow( GAMESTATE->m_Position.m_fSongBeat );
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int iHoldsHeld, iHoldsLetGo;
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HoldsBeingHeld( iRow, iHoldsHeld, iHoldsLetGo );
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