[splittiming] m_Position needed. (50)

This commit is contained in:
Jason Felds
2011-05-10 14:45:52 -04:00
parent 2c87c34899
commit 7fa6620423
9 changed files with 25 additions and 25 deletions
+3 -3
View File
@@ -230,12 +230,12 @@ void LightsManager::Update( float fDeltaTime )
static float fLastBeat;
static int iLight;
if( fracf(GAMESTATE->m_fLightSongBeat) < fracf(fLastBeat) )
if( fracf(GAMESTATE->m_Position.m_fLightSongBeat) < fracf(fLastBeat) )
{
++iLight;
wrap( iLight, 4 );
}
fLastBeat = GAMESTATE->m_fLightSongBeat;
fLastBeat = GAMESTATE->m_Position.m_fLightSongBeat;
switch( iLight )
{
case 0: m_LightsState.m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT] = true; break;
@@ -405,7 +405,7 @@ void LightsManager::Update( float fDeltaTime )
// If not joined, has enough credits, and not too late to join, then
// blink the menu buttons rapidly so they'll press Start
{
int iBeat = (int)(GAMESTATE->m_fLightSongBeat*4);
int iBeat = (int)(GAMESTATE->m_Position.m_fLightSongBeat*4);
bool bBlinkOn = (iBeat%2)==0;
FOREACH_PlayerNumber( pn )
{