[splittiming] m_Position needed. (50)
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+2
-2
@@ -800,9 +800,9 @@ void BackgroundImpl::Update( float fDeltaTime )
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FOREACH_BackgroundLayer( i )
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{
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Layer &layer = m_Layer[i];
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layer.UpdateCurBGChange( m_pSong, m_fLastMusicSeconds, GAMESTATE->m_fMusicSeconds, m_mapNameToTransition );
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layer.UpdateCurBGChange( m_pSong, m_fLastMusicSeconds, GAMESTATE->m_Position.m_fMusicSeconds, m_mapNameToTransition );
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}
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m_fLastMusicSeconds = GAMESTATE->m_fMusicSeconds;
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m_fLastMusicSeconds = GAMESTATE->m_Position.m_fMusicSeconds;
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}
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void BackgroundImpl::DrawPrimitives()
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