call ZeroNextUpdate
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@@ -105,7 +105,7 @@ void ScreenManager::EmptyDeleteQueue()
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if( !m_vScreensToDelete.size() )
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return;
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m_bZeroNextUpdate = true;
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ZeroNextUpdate();
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for( unsigned i=0; i<m_vScreensToDelete.size(); i++ )
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SAFE_DELETE( m_vScreensToDelete[i] );
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@@ -270,7 +270,7 @@ Screen* ScreenManager::MakeNewScreenInternal( const CString &sScreenName )
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Screen* ScreenManager::MakeNewScreen( const CString &sScreenName )
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{
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m_bZeroNextUpdate = true;
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ZeroNextUpdate();
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/* By default, RageSounds handles the song timer. When we change screens, reset this;
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* screens turn this off in SM_GainFocus if they handle timers themselves (edit).
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@@ -294,7 +294,7 @@ Screen* ScreenManager::MakeNewScreen( const CString &sScreenName )
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void ScreenManager::PrepareScreen( const CString &sScreenName )
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{
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m_bZeroNextUpdate = true;
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ZeroNextUpdate();
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// If the screen is already prepared, stop.
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for( int i = (int)m_vPreparedScreens.size()-1; i>=0; i-- )
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@@ -339,7 +339,7 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
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void ScreenManager::DeletePreparedScreens()
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{
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m_bZeroNextUpdate = true;
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ZeroNextUpdate();
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FOREACH( Screen*, m_vPreparedScreens, s )
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SAFE_DELETE( *s );
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@@ -476,12 +476,12 @@ void ScreenManager::LoadDelayedScreen()
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LOG->Trace("... SetFromNewScreen");
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SetFromNewScreen( pNewScreen );
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m_bZeroNextUpdate = true;
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ZeroNextUpdate();
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}
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void ScreenManager::AddNewScreenToTop( const CString &sScreenName )
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{
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m_bZeroNextUpdate = true;
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ZeroNextUpdate();
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Screen* pNewScreen = MakeNewScreen(sScreenName);
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SetFromNewScreen( pNewScreen );
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