CString -> RString
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@@ -17,7 +17,7 @@ Transition::Transition()
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m_State = waiting;
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}
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void Transition::Load( CString sBGAniDir )
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void Transition::Load( RString sBGAniDir )
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{
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this->RemoveAllChildren();
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@@ -66,7 +66,7 @@ bool Transition::EarlyAbortDraw() const
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/* Our parent might send us OnCommand. We do that ourself, because
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* we sometimes want to know GetLengthSeconds before StartTransitioning.
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* Make sure we don't process OnCommand twice. */
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void Transition::PlayCommand( const CString &sCommandName, Actor *pParent )
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void Transition::PlayCommand( const RString &sCommandName, Actor *pParent )
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{
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if( sCommandName == "On" )
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return;
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