CString -> RString
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@@ -22,9 +22,9 @@ void StreamDisplay::Load(
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float fMeterHeight,
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int iNumStrips,
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int iNumChambers,
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const CString &sNormalPath,
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const CString &sHotPath,
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const CString &sPassingPath,
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const RString &sNormalPath,
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const RString &sHotPath,
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const RString &sPassingPath,
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const apActorCommands &acNormalOnCommand,
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const apActorCommands &acHotOnCommand,
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const apActorCommands &acPassingOnCommand
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@@ -40,7 +40,7 @@ void StreamDisplay::Load(
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m_quadMask.SetBlendMode( BLEND_NO_EFFECT );
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m_quadMask.SetUseZBuffer( true );
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CString sGraphicPath;
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RString sGraphicPath;
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RageTextureID ID;
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ID.bStretch = true;
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