CString -> RString
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@@ -12,7 +12,7 @@
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//
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// Sorting stuff
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//
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map<const Steps*, CString> steps_sort_val;
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map<const Steps*, RString> steps_sort_val;
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bool CompareStepsPointersBySortValueAscending(const Steps *pSteps1, const Steps *pSteps2)
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{
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@@ -233,7 +233,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->m_sName == "Steps" );
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CString sTemp;
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RString sTemp;
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pNode->GetAttrValue("StepsType", sTemp);
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st = GameManager::StringToStepsType( sTemp );
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@@ -253,9 +253,9 @@ void StepsID::LoadFromNode( const XNode* pNode )
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}
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}
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CString StepsID::ToString() const
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RString StepsID::ToString() const
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{
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CString s = GameManager::StepsTypeToString(st);
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RString s = GameManager::StepsTypeToString(st);
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s += " " + DifficultyToString(dc);
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if( dc == DIFFICULTY_EDIT )
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{
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