CString -> RString

This commit is contained in:
Chris Danford
2006-01-22 01:00:06 +00:00
parent 870ed267fc
commit 7f821e8cfc
578 changed files with 3943 additions and 3946 deletions
+4 -4
View File
@@ -12,7 +12,7 @@
//
// Sorting stuff
//
map<const Steps*, CString> steps_sort_val;
map<const Steps*, RString> steps_sort_val;
bool CompareStepsPointersBySortValueAscending(const Steps *pSteps1, const Steps *pSteps2)
{
@@ -233,7 +233,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
{
ASSERT( pNode->m_sName == "Steps" );
CString sTemp;
RString sTemp;
pNode->GetAttrValue("StepsType", sTemp);
st = GameManager::StringToStepsType( sTemp );
@@ -253,9 +253,9 @@ void StepsID::LoadFromNode( const XNode* pNode )
}
}
CString StepsID::ToString() const
RString StepsID::ToString() const
{
CString s = GameManager::StepsTypeToString(st);
RString s = GameManager::StepsTypeToString(st);
s += " " + DifficultyToString(dc);
if( dc == DIFFICULTY_EDIT )
{